NationalDex
lanturn
#171

Lanturn

Light Pokémon

WaterElectric

Lanturn’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”

Base Stats

HP 125
Attack 58
Defense 58
Sp. Atk 76
Sp. Def 76
Speed 67
Total 460

Type Effectiveness

Abilities

Held Items

Evolution Chain

Moves

Locations

Details

Category Light Pokémon
Height 1.2 m
Weight 22.5 kg
Base Exp 161
Growth Rate Slow
Capture Rate 75
Base Happiness 70
Gender 50% ♂ / 50% ♀
Habitat Sea
Egg Groups Water2

Sprites

lanturn Front Front
lanturn Back Back
lanturn Front Shiny Front Shiny
lanturn Back Shiny Back Shiny
lanturn Official Art Official Art
lanturn Official Art (Shiny) Official Art (Shiny)

Competitive

ru Usage: 1.3%
Pivot
Item
Leftovers
Nature
Calm
EVs
HP 104
Def 192
SpD 212

Strategy Overview

Lanturn's coveted resistances to common offensive types such as Fire, Flying, Ice, and Water, as well as an immunity to Electric, grant it the unique ability to wall powerful threats such as Magneton, Fletchinder, and Emboar. Its slow Volt Switch allows frailer teammates to switch in without fear of attack, and on top of this, Lanturn packs STAB Scald to ward off Ground-types that may want to block Volt Switch or even just physical attackers that may want to set up on it. Lanturn can further support its team with Heal Bell, and unlike other clerics such as Aromatisse, it does not necessarily sacrifice momentum to do so.

That said, Lanturn is held back by middling Special Attack and Defense stats. It is very easily worn down due to its lack of recovery and vulnerability to all forms of entry hazards, as it is generally needed to switch into dangerous threats constantly. It is a bit of a liability against Grass-type threats, such as Virizion and Shiftry.

Most Used Moves

Scald
93.6%
Heal Bell
66.1%
Toxic
38.4%
Ice Beam
24.8%
Protect
23.1%

Most Used Items

Leftovers
83.3%

Competitive data from Smogon University via data.pkmn.cc