NationalDex
lanturn
#171

Lanturn

Light Pokémon

WaterElectric

Lanturn’s light can shine up from great depths. It is nicknamed “The Deep-Sea Star.”

Base Stats

HP 125
Attack 58
Defense 58
Sp. Atk 76
Sp. Def 76
Speed 67
Total 460

Type Effectiveness

Abilities

Held Items

Evolution Chain

Moves

Locations

Details

Category Light Pokémon
Height 1.2 m
Weight 22.5 kg
Base Exp 161
Growth Rate Slow
Capture Rate 75
Base Happiness 70
Gender 50% ♂ / 50% ♀
Habitat Sea
Egg Groups Water2

Sprites

lanturn Front Front
lanturn Back Back
lanturn Front Shiny Front Shiny
lanturn Back Shiny Back Shiny
lanturn Official Art Official Art
lanturn Official Art (Shiny) Official Art (Shiny)

Competitive

monotype Usage: 1.5%
Support (Water)
Moves
Protect / Toxic / Thunder Wave
Item
Leftovers
Nature
Calm
EVs
HP 40
Def 216
SpD 252

Strategy Overview

Water

Thanks to Volt Absorb, Lanturn has a rare Electric immunity, which is essential for all Water teams to function reliably. It's also unique in that its low weight makes it relatively unthreatened by Grass Knot, making it the only Electric-immune Pokemon able to beat Thundurus and Substitute Rotom-W. To complement its immunity, Lanturn has fantastic mixed bulk, primarily due to its massive HP stat, and can switch into many special attacks safely. It's packed with many support options such as being able to spread burns with Scald, poison with Toxic, and even paralysis with Thunder Wave. Lanturn is also the only viable user of Heal Bell, which makes it a necessity for any defensive team, and is therefore difficult to take down via status. Lanturn is slow but uses that to its advantage by bringing a slow Volt Switch to the table, which helps it escape bad situations and pivot teammates in safely. It does lack reliable recovery, though, making it very easily worn down with no way to substantially heal. Lanturn has disappointing Special Attack, Defense, and Special Defense, making it more of a very weak pivot than a wall. Setup sweepers that don't fear Scald burns, such as Lum Berry Bisharp, can easily take advantage of Lanturn's lack of power. Lanturn is also weak to Ground-type attacks, which many other utility options on Water teams are weak to as well, making it somewhat difficult to have good type synergy.

Most Used Moves

Scald
90.1%
Heal Bell
86.3%
Toxic
34.1%

Most Used Items

Leftovers
89.5%

Competitive data from Smogon University via data.pkmn.cc