NationalDex
grumpig
#326

Grumpig

Manipulate Pokémon

Psychic

It uses black pearls to amplify its psychic power. It does a strange dance to control foes’ minds.

Base Stats

HP 80
Attack 45
Defense 65
Sp. Atk 90
Sp. Def 110
Speed 80
Total 470

Type Effectiveness

Abilities

Held Items

Evolution Chain

grumpig Grumpig Lv. 32

Moves

Details

Category Manipulate Pokémon
Height 0.9 m
Weight 71.5 kg
Base Exp 165
Growth Rate Fast
Capture Rate 60
Base Happiness 70
Gender 50% ♂ / 50% ♀
Habitat Mountain
Egg Groups Ground

Sprites

grumpig Front Front
grumpig Back Back
grumpig Front Shiny Front Shiny
grumpig Back Shiny Back Shiny
grumpig Official Art Official Art
grumpig Official Art (Shiny) Official Art (Shiny)

Competitive

nu Usage: 0.2%
Calm Mind
Item
Leftovers / Colbur Berry
Nature
Modest
EVs
SpA 252
SpD 4
Spe 252
Offensive Stallbreaker
Moves
Psychic / Psyshock
Thunder Wave / Toxic
Item
Leftovers / Colbur Berry
Nature
Modest
EVs
HP 252
SpA 160
Spe 96
Specially Defensive
Item
Leftovers
Nature
Calm
EVs
HP 252
Def 4
SpD 252

Strategy Overview

Grumpig's uncommon access to Thick Fat sets it apart from other bulky Psychic-types in the tier by allowing it to switch into threatening Fire- and Ice-type wallbreakers, such as Magmortar, Vanilluxe, and Aurorus. Its useful defensive niche for teams is outlined by its variety of support moves, such as Heal Bell, Thunder Wave, Whirlwind, and Taunt, and its impressive special bulk. Additionally, Grumpig is one of the few Psychic-types in NU with access to Focus Blast, which allows it to fight back against the Steel- and Dark-types that try to switch into its Psychic-type STAB move. However, Grumpig is cursed with a lacking Defense stat, meaning it struggles to effectively check Fighting-types, such as Primeape and Hariyama, like its fellow Psychic-types. Due to a lack of reliable recovery moves, Grumpig is prone to being easily whittled down throughout a match. It also faces stiff competition from other bulky Psychic-types, such as Mesprit and Musharna, which have access to better utility moves and recovery and serve as effective Fighting-type switch-ins because of their superior physical bulk.

Most Used Moves

Psychic
56.7%
Calm Mind
49.7%
Psyshock
42.0%

Most Used Items

Leftovers
22.4%

Competitive data from Smogon University via data.pkmn.cc