NationalDex
azumarill
#184

Azumarill

Aqua Rabbit Pokémon

WaterFairy

Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.

Base Stats

HP 100
Attack 50
Defense 80
Sp. Atk 60
Sp. Def 80
Speed 50
Total 420

Type Effectiveness

Abilities

Evolution Chain

marill Marill Happiness 160
azumarill Azumarill Lv. 18

Moves

Locations

Details

Category Aqua Rabbit Pokémon
Height 0.8 m
Weight 28.5 kg
Base Exp 189
Growth Rate Fast
Capture Rate 75
Base Happiness 70
Gender 50% ♂ / 50% ♀
Habitat Waters Edge
Egg Groups Water1 ,Fairy

Sprites

azumarill Front Front
azumarill Back Back
azumarill Front Shiny Front Shiny
azumarill Back Shiny Back Shiny
azumarill Official Art Official Art
azumarill Official Art (Shiny) Official Art (Shiny)

Competitive

Choice Band (Water)
Item
Choice Band
Ability
Huge Power
Nature
Adamant
EVs
HP 92
Atk 252
Spe 164
Belly Drum (Water)
Item
Sitrus Berry
Ability
Huge Power
Nature
Adamant
EVs
HP 92
Atk 252
Spe 164
Defensive (Water)
Moves
Protect / Rest
Perish Song / Encore
Item
Leftovers
Ability
Sap Sipper
Nature
Calm
EVs
HP 248
Def 8
SpD 252
Belly Drum (Fairy)
Item
Sitrus Berry
Ability
Huge Power
Nature
Adamant
EVs
HP 92
Atk 252
Spe 164

Strategy Overview

Water

Huge Power—indisputably one of the best abilities in the game—has blessed Azumarill with enhanced wallbreaking capabilities and fierce offensive pressure, making it one of Water's best physical wallbreakers. This is complemented by its access to hard-hitting STAB moves in Play Rough and Waterfall, as well as its access to priority in Aqua Jet, utility in Knock Off, and setup in Belly Drum, which turns Azumarill into an extremely threatening wincon and late-game cleaner. Its above average 100 / 80 / 80 bulk allows it to find multiple opportunities to set up Belly Drum, often making it the go-to choice for a cleaner. While it's not running a Belly Drum set, Azumarill can run a Choice Band set, which, when coupled with Huge Power, allows it to devastatingly wreck unprepared teams with its STAB moves. Furthermore, its typing is great defensively; Azumarill resists Dark, Fighting, and Ice and is immune to Dragon. These resistances really help Water teams, as they let Azumarill take on Choice Band Gyarados and Mega Gyarados. Azumarill also has access to Superpower, making it a fine Ferrothorn lure. Furthermore, Azumarill's flexibility doesn't end there—it is able to even run a defensive set using its other ability, Sap Sipper, to be a great Grass-type counter to Pokemon like Serperior and Breloom.

However, Azumarill is incredibly slow, unfortunately relying on a weak priority move in Aqua Jet to actually move before the foe in most cases, and this leaves it unable to do much to faster Pokemon like Magnezone and Serperior. Furthermore, if Azumarill runs a defensive set, it is incredibly weak, as it lacks the power granted from Huge Power, meaning it is unable to do much to Chansey and other walls.

Fairy

Azumarill is one of the few physically attacking Fairy-types, and it's a great one thanks to Huge Power. It can be a very threatening sweeper thanks to its access to Belly Drum and a priority move in Aqua Jet. Its typing gives it resistances to Fire, Water, and Ice and a neutrality to Steel, which is unusual for a Fairy. Its Water typing and access to Superpower allow it to check threats such as Heatran and Empoleon. Additionally, Azumarill's bulk is pretty good and allows it to take a hit before attacking or set up a Belly Drum more easily. However, Azumarill's Water typing brings a weakness to Electric, which Fairy-types don't appreciate as it is. Its Speed stat is also very low, which means it usually has to take a hit before being able to hit back or set up.

Most Used Moves

Aqua Jet
93.6%
Knock Off
60.0%
Waterfall
38.6%

Most Used Items

Competitive data from Smogon University via data.pkmn.cc