NationalDex
magneton
#082

Magneton

Magnet Pokémon

ElectricSteel

When three Magnemite link together, their brains also become one. They do not become three times more intelligent.

Base Stats

HP 50
Attack 60
Defense 95
Sp. Atk 120
Sp. Def 70
Speed 70
Total 465

Type Effectiveness

Abilities

Held Items

Evolution Chain

magneton Magneton Lv. 30
magnezone Magnezone Level Up

Moves

Locations

Details

Category Magnet Pokémon
Height 1.0 m
Weight 60.0 kg
Base Exp 163
Growth Rate Medium
Capture Rate 60
Base Happiness 70
Gender Genderless
Habitat Rough Terrain
Egg Groups Mineral

Sprites

magneton Front Front
magneton Back Back
magneton Front Shiny Front Shiny
magneton Back Shiny Back Shiny
magneton Official Art Official Art
magneton Official Art (Shiny) Official Art (Shiny)

Competitive

uu Usage: 8.5%
Choice Specs
Item
Choice Specs
Nature
Timid
EVs
Def 4
SpA 252
Spe 252
Choice Scarf
Item
Choice Scarf
Nature
Timid
EVs
Def 4
SpA 252
Spe 252

Strategy Overview

Magneton's niche lies in its access to Magnet Pull, which allows it to trap and revenge kill the omnipresent Scizor. It can also reliably trap and remove key Steel-types in Klefki and Empoleon, which can open the door for teammates like Latias, Mega Altaria, and Nihilego to more easily sweep. Outside of trapping Steel-types, Magneton has decent offensive presence thanks to its high Special Attack, decent dual STAB coverage, and access to STAB Volt Switch. It can also utilize its decent defensive typing to pivot in on passive attackers like Florges and Togekiss if need be. Unfortunately, Magneton's niche is often offset by its pitiful bulk, which mostly prevents it from taking advantage of its useful resistances or reliably coming into play. This can complicate its ability to trap Scizor due to its fear of directly switching in, often requiring that it accomplish its role with support from a pivoting teammate or through aggressive double switching. This also hampers its ability to check many Pokemon most other Steel-types can handle, such as Latias and Nihilego. Magneton's poor defensive capabilities are further compounded by its weaknesses to common Ground-, Fighting-, and Fire-type moves, which are often run as coverage by several Pokemon it could otherwise pressure, like Mega Aggron, Mega Altaria, and Togekiss. Its Speed is also extremely poor for an offensive Pokemon, leaving it outsped by the vast majority of the offensive metagame without a Choice Scarf and by Pokemon like Mega Aerodactyl and Zeraora even with a Choice Scarf. These flaws often prevent Magneton from being able to reliably provide for its team outside of its role as a trapper, meaning it faces severe competition from other Electric-types with stronger defining characteristics and niches, like Rotom-H and Mega Manectric, and should usually never be run unless trapping Steel-types is desired, making it a very niche Pokemon.

Most Used Moves

Most Used Items

Eviolite
22.4%

Competitive data from Smogon University via data.pkmn.cc