Krookodile
Intimidation Pokémon
Its unique faculty of sight can detect small prey more than 30 miles away, even in the midst of a sandstorm.
Base Stats
Type Effectiveness
Abilities
Held Items
Evolution Chain
Moves
Details
Sprites
Competitive
Strategy Overview
Dark
Krookodile functions as a great lead on hyper offensive Dark teams thanks to its access to two potent utility moves in Stealth Rock, dealing residual damage to any threat that switches in, and Taunt, preventing bulky Pokemon from using their status moves or setting up entry hazards. Krookodile's good Attack stat and passable Speed stat make it a more prominent lead than Bisharp. Krookodile also has a great offensive typing, granting it almost perfect neutral coverage and the capability to hit several types super effectively with its STAB moves. Krookodile's Ground typing grants it immunity to Electric-type attacks and resistances to Poison- and Rock-type moves. Intimidate is great for softening physical attacks for Krookodile and its teammates, which gives Krookodile a chance to survive moves even when its Focus Sash has been broken. While Krookodile's typing gives it some benefits, it also comes with weaknesses to Bug, Fairy, Fighting, Grass, Ice, and Water. Krookodile's defenses are mediocre, and it relies heavily on Intimidate to prolong its presence on the field against physical attackers. Krookodile's outsped by threats such as Greninja and Volcarona alongside Choice Scarf users such as Heracross. Krookodile is also vulnerable to priority attacks such as Mamoswine's Ice Shard, Azumarill's Aqua Jet, and Breloom's Mach Punch, making Krookodile an easy Pokemon to revenge kill.
Most Used Moves
Common Teammates
Competitive data from Smogon University via data.pkmn.cc