NationalDex
mantine
#226

Mantine

Kite Pokémon

WaterFlying

If it builds up enough speed swimming, it can jump out above the waves and glide for over 300 feet.

Base Stats

HP 85
Attack 40
Defense 70
Sp. Atk 80
Sp. Def 140
Speed 70
Total 485

Type Effectiveness

Abilities

Evolution Chain

mantine Mantine Level Up

Moves

Details

Category Kite Pokémon
Height 2.1 m
Weight 220.0 kg
Base Exp 170
Growth Rate Slow
Capture Rate 25
Base Happiness 70
Gender 50% ♂ / 50% ♀
Habitat Sea
Egg Groups Water1

Sprites

mantine Front Front
mantine Back Back
mantine Front Shiny Front Shiny
mantine Back Shiny Back Shiny
mantine Official Art Official Art
mantine Official Art (Shiny) Official Art (Shiny)

Competitive

Defensive Utility
Moves
Toxic / Defog
Item
Heavy-Duty Boots
Ability
Water Absorb
Nature
Bold
EVs
HP 252
Def 120
Spe 136

Strategy Overview

Mantine's excellent typing, good special bulk, and various utility options allow it to handle many of NU's top offensive and defensive Pokemon, such as Inteleon, Salazzle, Mudsdale, and Talonflame. Immunities to Ground and Water and a resistance to Fighting define Mantine's defensive presence, allowing it to come in on Choice-locked threats such as Passimian and Golurk and pivot well against other defensive Water-types such as Quagsire. Mantine's Scald and Toxic ensure it isn't overly passive, and it can more easily check physical attackers such as Silvally-Ground and Copperajah by crippling them with a burn. In addition, Mantine is not a sitting duck against traditional Water-type answers such as Toxicroak, Heliolisk, and Vileplume; its access to Hurricane and ability to easily fit Toxic set it apart from Vaporeon, which cannot viably run much to circumvent these checks due to its more restricted moveslots. However, Mantine's physical bulk is less than impressive, allowing threats such as Golurk and Tauros to easily muscle past it with the right coverage. Mantine is also extremely vulnerable to Knock Off from many of the physical attackers it wants to pivot into, as its Stealth Rock weakness means it struggles even more to take hits after losing its item. Finally, though Mantine seems like it would be a good Defog user, it has difficulty effectively removing hazards because it is threatened by most of the tier's common Stealth Rock setters: Diancie and Stakataka can defeat it with their Rock-type STAB attacks, and Copperajah can muscle through it with Rock Slide and Power Whip.

Most Used Moves

Scald
98.2%
Roost
97.5%
Defog
77.0%
Hurricane
49.9%
Toxic
48.4%

Most Used Items

Competitive data from Smogon University via data.pkmn.cc