NationalDex
ampharos
#181

Ampharos

Light Pokémon

Electric

AMPHAROS gives off so much light that it can be seen even from space. People in the old days used the light of this POKéMON to send signals back and forth with others far away.

Base Stats

HP 90
Attack 75
Defense 85
Sp. Atk 115
Sp. Def 90
Speed 55
Total 510

Type Effectiveness

Abilities

Evolution Chain

flaaffy Flaaffy Lv. 15
ampharos Ampharos Lv. 30

Moves

Details

Category Light Pokémon
Height 1.4 m
Weight 61.5 kg
Base Exp 230
Growth Rate Medium Slow
Capture Rate 45
Base Happiness 70
Gender 50% ♂ / 50% ♀
Habitat Grassland
Egg Groups Monster ,Ground

Sprites

ampharos Front Front
ampharos Back Back
ampharos Front Shiny Front Shiny
ampharos Back Shiny Back Shiny
ampharos Official Art Official Art
ampharos Official Art (Shiny) Official Art (Shiny)

Competitive

uu Usage: 22.4%
Cleric
Item
Leftovers
Nature
Modest
EVs
HP 252
Def 88
SpA 32
SpD 120
Spe 16

Strategy Overview

Ampharos makes a name for itself as the best cleric and Electric-type in ADV UU. In a metagame where teams are filled with multiple Pokemon using Toxic or spreading paralysis, Heal Bell is one of the most valuable utility tools for sustaining both offensive and defensive Pokemon, and Ampharos is very effective at using it. Ampharos is a common switch-in to the tier's plethora of Water- and Electric-types by virtue of having impressive mixed bulk coupled with a great ability in Static, which is good at punishing weak contact moves like Rapid Spin, Thief, and Scyther's Aerial Ace. Ampharos isn't a completely passive wall, however, as it is blessed with an astounding base 115 Special Attack stat, which is tied for the highest in the tier with Omastar. This means that it doesn't need much investment to match the power of other Electric-types. Ampharos is a staple on a wide variety of teams that need its cleric support, from balance to bulky offense, working on both Toxic spam and paralysis spam archetypes.

However, what can hinder Ampharos as a wall is its lack of recovery outside of Leftovers. This, in conjunction with its poor base Speed, means it has trouble switching in repeatedly when Spikes are up. While Heal Bell is a good support option, its low 8 PP is also a problem for Ampharos, meaning it has to use its opportunities to use Heal Bell wisely, lest it gets overwhelmed by foes repeatedly statusing it. Many Pokemon can also use Heal Bell as an entry point, including powerful wallbreakers such as offensive Kangaskhan and Choice Band Solrock. The tier's common physical attackers usually run Ground-type moves, which Ampharos doesn't like taking due to its lower physical bulk, and even Water-types like Blastoise and Walrein can use Earthquake to keep Ampharos from repeatedly switching in. Finally, while Ampharos deals decent neutral damage, it can fall short of breaking past specially bulky targets like Kangaskhan and Cradily, often relying only on Toxic and Spikes pressure to make progress against them.

Most Used Moves

Heal Bell
93.2%
Toxic
64.6%
Counter
5.3%

Most Used Items

Leftovers
100.0%

Competitive data from Smogon University via data.pkmn.cc