NationalDex
mantine
#226

Mantine

Kite Pokémon

WaterFlying

If it builds up enough speed swimming, it can fly over 300 feet out of the water from the surface of the ocean.

Base Stats

HP 85
Attack 40
Defense 70
Sp. Atk 80
Sp. Def 140
Speed 70
Total 485

Type Effectiveness

Abilities

Evolution Chain

mantine Mantine Level Up

Moves

Details

Category Kite Pokémon
Height 2.1 m
Weight 220.0 kg
Base Exp 170
Growth Rate Slow
Capture Rate 25
Base Happiness 70
Gender 50% ♂ / 50% ♀
Habitat Sea
Egg Groups Water1

Sprites

mantine Front Front
mantine Back Back
mantine Front Shiny Front Shiny
mantine Back Shiny Back Shiny
mantine Official Art Official Art
mantine Official Art (Shiny) Official Art (Shiny)

Competitive

nu Usage: 5.5%
SubToxic
Item
Leftovers
Ability
Water Absorb
Nature
Modest
EVs
HP 8
SpA 248
Spe 252
Mixed Defensive Defog
Moves
Toxic / Protect
Item
Leftovers
Ability
Water Absorb
Nature
Calm
EVs
HP 252
Def 240
SpD 16
Choice Specs
Item
Choice Specs
Ability
Water Absorb
Nature
Modest / Timid
EVs
SpA 252
SpD 4
Spe 252

Strategy Overview

Mantine's excellent typing and ability allow it to check many of NU's most prominent threats such as Ludicolo, Samurott, Steelix, Pyroar, and Hariyama. Thanks to Water Absorb, Mantine also has a niche as one of the only Pokemon immune to Water in the tier and as an excellent Scald absorber. Mantine's solid coverage with its STAB combination can also be quite difficult for teams to switch into, especially when considering the chance of Scald inflicting a burn onto the opponent. This offensive prowess combined with its great set of resistances and immunities makes Sub Toxic Mantine a very difficult set for balanced teams to deal with, and also lets Mantine play around Volt Switch users such as Lanturn somewhat. Moreover, although a weakness to Stealth Rock hinders it, Mantine's astounding defensive typing, ability to beat most Stealth Rock users, and high Special Defense stat let it act as a fairly reliable Defogger. However, Mantine's middling Special Attack stat and reliance on Scald burns to inflict damage don't let it build momentum for its team. Low Defense combined with a lack of reliable recovery hurts Mantine's longevity and makes it difficult to repeatably check strong physical attackers throughout a battle. Although Mantine's typing covers a plethora of threats throughout NU, a 4x weakness to Electric makes Mantine a liability versus Volt Switch users such as Rotom and Manectric, which gives up more momentum in a match. Pelipper also gives Mantine some competition as a defensive Water-type, as it has the same typing, superior physical bulk, and access to roost and U-turn that allows it to keep up momentum and fit on a wider range of teams. Despite these traits, Mantine separates itself from Pelipper with much higher Special Defense, an immunity to Water, and offensive capabilities.

Most Used Moves

Toxic
81.8%
Defog
80.9%
Scald
78.9%
Air Slash
72.4%
Surf
20.2%

Most Used Items

Leftovers
75.4%
Life Orb
20.1%

Competitive data from Smogon University via data.pkmn.cc