NationalDex
alomomola
#594

Alomomola

Caring Pokémon

Water

Floating in the open sea is how they live. When they find a wounded Pokémon, they embrace it and bring it to shore.

Base Stats

HP 165
Attack 75
Defense 80
Sp. Atk 40
Sp. Def 45
Speed 65
Total 470

Type Effectiveness

Abilities

Evolution Chain

Moves

Locations

Details

Category Caring Pokémon
Height 1.2 m
Weight 31.6 kg
Base Exp 165
Growth Rate Fast
Capture Rate 75
Base Happiness 70
Gender 50% ♂ / 50% ♀
Habitat
Egg Groups Water1 ,Water2

Sprites

alomomola Front Front
alomomola Back Back
alomomola Front Shiny Front Shiny
alomomola Back Shiny Back Shiny
alomomola Official Art Official Art
alomomola Official Art (Shiny) Official Art (Shiny)

Competitive

monotype Usage: 0.9%
WishPass
Moves
Mirror Coat / Knock Off
Item
Leftovers
Ability
Regenerator
Nature
Bold
EVs
HP 64
Def 252
SpD 192

Strategy Overview

Alomomola is a premier Wish passer on Water thanks to its many great qualities. Firstly, its gargantuan HP stat allows it to pass gigantic Wishes. Secondly, its decent physical bulk allows it to take on physical attackers such as Azumarill, Mega Lopunny, and Mega Pinsir, all of which fail to OHKO it. Thirdly, its ability Regenerator further complements its role as a Wish passer and lets it frequently switch in and out of the battle. Moreover, its pure Water typing doesn't add any new weaknesses to your team. It can also take on special attackers by taking advantage of its high HP stat in tandem with Mirror Coat, notably taking a Solar Beam from Mega Charizard Y and OHKOing back. Finally, it has access to an extremely useful move in Knock Off, which only a few Water-types have access to.

Unfortunately, Alomomola's poor Special Attack means that its damage output is pathetic. In addition, while its HP stat is great, its Special Defense is rather dreadful. Its Speed is also rather subpar. Setup sweepers like Nasty Plot Thundurus can easily take advantage of Alomomola when it passes Wishes. Alomomola also heavily relies on Scald burns to actually threaten a foe and force it out. Finally, it is shut down by Taunt and is inclined to then switch out or deal poor damage with Scald.

Most Used Moves

Wish
95.5%
Protect
95.0%
Scald
91.6%
Toxic
51.7%
Knock Off
12.2%

Most Used Items

Leftovers
65.6%

Competitive data from Smogon University via data.pkmn.cc