NationalDex
wimpod
#767

Wimpod

Turn Tail Pokémon

BugWater

This Pokémon is a coward. As it desperately dashes off, the flailing of its many legs leaves a sparkling clean path in its wake.

Base Stats

HP 25
Attack 35
Defense 40
Sp. Atk 20
Sp. Def 30
Speed 80
Total 230

Type Effectiveness

Abilities

Evolution Chain

Moves

Locations

Details

Category Turn Tail Pokémon
Height 0.5 m
Weight 12.0 kg
Base Exp 46
Growth Rate Medium
Capture Rate 90
Base Happiness 70
Gender 50% ♂ / 50% ♀
Habitat
Egg Groups Bug ,Water3

Sprites

wimpod Front Front
wimpod Back Back
wimpod Front Shiny Front Shiny
wimpod Back Shiny Back Shiny
wimpod Official Art Official Art
wimpod Official Art (Shiny) Official Art (Shiny)

Competitive

lc Usage: 1.4%
Spikes Setter
Item
Focus Sash
Nature
Naive
EVs
Atk 76
Def 196
SpA 36
Spe 196

Strategy Overview

Thanks to access to Spikes and Taunt as well as having a great Speed stat, Wimpod can function as a decent suicide lead on offensive teams, as it is the fastest user of Spikes. Thanks to its 18 Speed, it can notably outspeed every common lead in the metagame, including Onix and Dwebble. Its ability Wimp Out allows it to usually get up one layer of Spikes and immediately give a teammate a safe switch. This can give your team a lot of momentum, and in combination with Spikes can put your opponent on the backfoot from the start of the game. However, Wimpod's stats other than its Speed are bad, meaning it will be knocked out easily and unable to do much damage in return. In addition, its movepool is very lacking, making it struggle to hit Pokemon that aren't weak to its STAB moves. This makes it incredibly passive. Wimpod's typing leaves it weak to Rock, not only meaning it is weak to Stealth Rock but also that it loses to common leads like Dwebble and Onix. At the same time, Wimpod faces a lot of competition from these Pokemon, as they have greater bulk and can set up entry hazards more consistently thanks to their less situational abilities, though Wimp Out does give Wimpod a small niche. However, Wimp Out can also be a curse, as a faster Pokemon can easily knock it below half HP, thus forcing it to switch out, meaning Wimpod cannot get up a layer of Spikes. Since it is unable to do much other than set up Spikes, Wimpod is very predictable, and opponents will thus easily be able to see its lead coming. Lastly, after it has been forced out because of Wimp Out, it struggles to get back in due to its weakness to Stealth Rock and general frailty.

Most Used Moves

Aqua Jet
100.0%
Spikes
100.0%
Taunt
99.2%
Scald
99.2%

Most Used Items

Competitive data from Smogon University via data.pkmn.cc