NationalDex
timburr
#532

Timburr

Muscular Pokémon

Fighting

It fights by swinging a piece of lumber around. It is close to evolving when it can handle the lumber without difficulty.

Base Stats

HP 75
Attack 80
Defense 55
Sp. Atk 25
Sp. Def 35
Speed 35
Total 305

Type Effectiveness

Abilities

Evolution Chain

gurdurr Gurdurr Lv. 25

Moves

Details

Category Muscular Pokémon
Height 0.6 m
Weight 12.5 kg
Base Exp 61
Growth Rate Medium Slow
Capture Rate 180
Base Happiness 70
Gender 75% ♂ / 25% ♀
Habitat
Egg Groups Humanshape

Sprites

timburr Front Front
timburr Back Back
timburr Front Shiny Front Shiny
timburr Back Shiny Back Shiny
timburr Official Art Official Art
timburr Official Art (Shiny) Official Art (Shiny)

Competitive

lc Usage: 25.4%
Bulky Attacker
Moves
Fire Punch / Ice Punch / Poison Jab
Item
Eviolite
Ability
Iron Fist / Guts
Nature
Adamant
EVs
Atk 196
Def 156
SpD 156
Bulk Up
Item
Eviolite
Ability
Guts / Iron Fist
Nature
Careful
EVs
Atk 116
Def 156
SpD 236

Strategy Overview

Timburr has a myriad of positive traits that make it one of the best bulky attackers in the Little Cup metagame. Its high Attack stat and good bulk give it increased longevity and the ability to hit hard, and its Fighting typing is good both offensively and defensively. Timburr can take advantage of these traits with STAB Drain Punch, which gives it a recovery option, and Mach Punch, which is a reliable form of priority. To complement its STAB moves, Timburr has a good selection of coverage options, including Knock Off, Poison Jab, and the elemental punches, which allows it to hit its checks, and it also has access to Bulk Up, which turns it into a frightening late-game wincon. Timburr's abilities don't hurt either, with Guts giving Timburr the ability to switch into status-inducing moves without fear and Iron Fist boosting the power of many of Timburr's attacks. Timburr is held back, however, by its poor Speed stat, which leaves it outrun by most of the metagame, and its tendency to being worn down hurts its ability to reliably switch in over the course of a match. It also suffers from four-moveslot syndrome to an extent, as it has to choose whether to run a coverage move that hits Flying-types or one that hits Fairy-types.

Most Used Moves

Knock Off
97.6%
Ice Punch
53.7%
Bulk Up
30.1%

Most Used Items

Eviolite
93.8%
Nothing
0.8%

Competitive data from Smogon University via data.pkmn.cc