NationalDex
probopass
#476

Probopass

Compass Pokémon

RockSteel

It radiates such a powerful magnetic field that nearby electrical appliances become unusable.

Base Stats

HP 60
Attack 55
Defense 145
Sp. Atk 75
Sp. Def 150
Speed 40
Total 525

Type Effectiveness

Abilities

Held Items

Evolution Chain

probopass Probopass Level Up

Moves

Details

Category Compass Pokémon
Height 1.4 m
Weight 340.0 kg
Base Exp 184
Growth Rate Medium
Capture Rate 60
Base Happiness 70
Gender 50% ♂ / 50% ♀
Habitat
Egg Groups Mineral

Sprites

probopass Front Front
probopass Back Back
probopass Front Shiny Front Shiny
probopass Back Shiny Back Shiny
probopass Official Art Official Art
probopass Official Art (Shiny) Official Art (Shiny)

Competitive

pu Usage: 1.1%
Offensive Stealth Rock
Item
Air Balloon / Leftovers
Ability
Magnet Pull
Nature
Modest
EVs
HP 172
SpA 252
Spe 84

Strategy Overview

Access to Magnet Pull gives Probopass a slight niche in PU, as thanks to this ability, it can remove several bulky Steel-types from the match, such as Aggron, Metang, and Alolan Sandslash. 4x resistances to Normal and Flying are quite useful, as they allow Probopass to, for example, switch in on a Choice Band Stoutland locked into Return and an Oricorio-E's Hurricane. Probopass has a surprisingly customizable movepool, with very useful utility and coverage options such as Taunt to cripple slower walls, Earth Power for Steel-types, and Volt Switch for pivoting working very well with it. Defensively speaking, though, its 4x weaknesses to Fighting and Ground severely hamper its viability, as both types are very common in the metagame in the forms of Pokemon such as Golurk, Torterra, and Gurdurr. It also can be hit very hard by coverage moves of these types used by Pokemon that Probopass otherwise would check, such as Kangaskhan, Stoutland, and Aurorus. Probopass has no reliable recovery, making it prone to getting worn down fast against opposing teams. Even when fully invested, Probopass is often embarrassingly weak against a lot of neutral targets. However, its biggest issue is simply that trapping Steel-types is not an especially valuable niche in PU.

Most Used Moves

Toxic
65.2%
Power Gem
52.3%

Most Used Items

Leftovers
38.7%

Competitive data from Smogon University via data.pkmn.cc