NationalDex
lanturn
#171

Lanturn

Light Pokémon

WaterElectric

Should you peer into the ocean at night and see a light shining like the stars, that is Lanturn.

Base Stats

HP 125
Attack 58
Defense 58
Sp. Atk 76
Sp. Def 76
Speed 67
Total 460

Type Effectiveness

Abilities

Held Items

Evolution Chain

Moves

Locations

Details

Category Light Pokémon
Height 1.2 m
Weight 22.5 kg
Base Exp 161
Growth Rate Slow
Capture Rate 75
Base Happiness 70
Gender 50% ♂ / 50% ♀
Habitat Sea
Egg Groups Water2

Sprites

lanturn Front Front
lanturn Back Back
lanturn Front Shiny Front Shiny
lanturn Back Shiny Back Shiny
lanturn Official Art Official Art
lanturn Official Art (Shiny) Official Art (Shiny)

Competitive

monotype Usage: 1.1%
Defensive (Water)
Item
Leftovers
Nature
Calm
EVs
HP 252
Def 4
SpD 252

Strategy Overview

Water

Lanturn is a staple pick on stall Water teams because of its access to Heal Bell, allowing it to clear the status conditions of itself and its teammates, and its ability Volt Absorb, which lets it become a good check to Electric-types like Tapu Koko, Magnezone, and Alolan Raichu. Lanturn's good special bulk gives it multiple opportunities to switch in against special attackers such as Heatran and Mega Pidgeot. Lanturn is also an effective pivot with its slow Volt Switch, allowing it to safely bring in its teammates so they can more easily check their intended targets. However, Lanturn is also very reliant on its utility moves and can be easily taken advantage of by Pokemon with Taunt or certain setup sweepers, such as Gliscor, Suicune, and Tapu Bulu. Additionally, Lanturn lacks any reliable recovery options, meaning that it is worn down very easily by repeatedly switching into attacks. Lanturn can only be effectively used on stall Water teams, as it is outclassed as an Electric-immune Pokemon by Swampert and Gastrodon on balanced teams. Even on teams Lanturn does fit into, it often requires the support of another Electric-immune Pokemon to take on Zeraora, Alolan Golem, and Thundurus, so it cannot be placed haphazardly.

Most Used Moves

Heal Bell
77.8%
Toxic
77.3%
Protect
55.6%
Scald
26.1%
Ice Beam
20.7%

Most Used Items

Leftovers
77.1%

Competitive data from Smogon University via data.pkmn.cc