NationalDex
infernape
#392

Infernape

Flame Pokémon

FireFighting

It uses a special kind of martial arts involving all its limbs. Its fire never goes out.

Base Stats

HP 76
Attack 104
Defense 71
Sp. Atk 104
Sp. Def 71
Speed 108
Total 534

Type Effectiveness

Abilities

Blaze Iron Fist (Hidden)

Evolution Chain

monferno Monferno Lv. 14
infernape Infernape Lv. 36

Moves

Details

Category Flame Pokémon
Height 1.2 m
Weight 55.0 kg
Base Exp 240
Growth Rate Medium Slow
Capture Rate 45
Base Happiness 70
Gender 87.5% ♂ / 12.5% ♀
Habitat
Egg Groups Ground ,Humanshape

Sprites

infernape Front Front
infernape Back Back
infernape Front Shiny Front Shiny
infernape Back Shiny Back Shiny
infernape Official Art Official Art
infernape Official Art (Shiny) Official Art (Shiny)

Competitive

monotype Usage: 3.2%
Suicide Lead (Fighting)
Moves
Fire Blast / Vacuum Wave
Close Combat / Endeavor
Item
Focus Sash
Nature
Naive
EVs
Atk 4
SpA 252
Spe 252
Choice Band (Fire)
Moves
Mach Punch / Stone Edge / Earthquake
Item
Choice Band
Ability
Iron Fist / Blaze
Nature
Jolly
EVs
Atk 252
Def 4
Spe 252
Choice Scarf (Fire)
Item
Choice Scarf
Nature
Jolly
EVs
Atk 252
Def 4
Spe 252

Strategy Overview

Fighting

Infernape is Fighting's premier suicide lead, able to get up Stealth Rock effectively before going down, often either crippling or taking out a foe on the way. Thanks to its Fire typing, Infernape can be a huge help against Steel teams, which are surprisingly annoying to deal with at times. A combination of Fire Blast and Close Combat can at least 2HKO entire Steel teams. Thanks to its access to Taunt and its good Speed, Infernape can at least tie with Galvantula, which gives it a chance to Taunt it before Sticky Web can be set to cripple the team, as Fighting teams lack reliable entry hazard removal. With access to Endeavor and priority, Infernape can effectively trade at worst one-for-one in most circumstances, which solidifies its niche on the team as a very reliable suicide lead instead of a Steel counter. Unfortunately, Infernape faces competition from Cobalion, which is a far more reliable Stealth Rock setter in most cases for Fighting teams, as it brings better bulk and a Steel typing that makes it a switch-in for Psychic-, Dragon-, and Fairy-type attacks. In contrast, Infernape's Fire typing is almost never useful defensively, as even if it can take one Fairy-type attack, it has no way to hit back hard. Infernape also has little use outside of being a lead, as its poor bulk is irredeemable and even its offensive stats are rather unimpressive.

Fire

Infernape's fantastic Speed tier and high-Base Power STAB moves allow it to excel as a revenge killer when equipped with a Choice Scarf, notably revenge killing big threats to Fire teams in Terrakion and Choice Scarf Nihilego. Infernape can also perform well as a wallbreaker with a Choice Band, thanks to its expansive physical movepool, which allows it to nail typical Fire-type switch-ins like Toxapex and Mantine with super effective coverage. Its typing is also quite helpful, allowing Infernape to ease Fire's matchup against Rock, Dark, and Normal teams, alongside giving it a neutrality to Stealth Rock. Unfortunately, Infernape is hampered by its pitiful defenses, which, in tandem with its weaknesses to common attacking types like Water and Ground, prevent it from defensively providing for Fire at all. Infernape can also struggle to break past Pokemon that often prove troublesome to Fire, such as Azumarill, Tapu Fini, Landorus-T, and Dragonite, and it thus needs to be played with caution. Its general reliance on Choice items can also hinder it, since being locked into a move makes it easy to be countered. Lastly, Infernape's Speed, while not bad, still leaves it outsped and heavily threatened by common threats in Greninja, Latios, and Choice Scarf Excadrill if it isn't holding a Choice Scarf itself.

Most Used Moves

U-turn
35.4%

Most Used Items

Life Orb
15.3%

Competitive data from Smogon University via data.pkmn.cc