NationalDex
houndoom
#229

Houndoom

Dark Pokémon

DarkFire

They spew flames mixed with poison to finish off their opponents. They divvy up their prey evenly among the members of their pack.

Base Stats

HP 75
Attack 90
Defense 50
Sp. Atk 110
Sp. Def 80
Speed 95
Total 500

Type Effectiveness

Abilities

Forms

Evolution Chain

Moves

Locations

Details

Category Dark Pokémon
Height 1.4 m
Weight 35.0 kg
Base Exp 175
Growth Rate Slow
Capture Rate 45
Base Happiness 35
Gender 50% ♂ / 50% ♀
Habitat Rough Terrain
Egg Groups Ground

Sprites

houndoom Front Front
houndoom Back Back
houndoom Front Shiny Front Shiny
houndoom Back Shiny Back Shiny
houndoom Front ♀ Front ♀
houndoom Back ♀ Back ♀
houndoom Front Shiny ♀ Front Shiny ♀
houndoom Back Shiny ♀ Back Shiny ♀
houndoom Official Art Official Art
houndoom Official Art (Shiny) Official Art (Shiny)

Competitive

ru Usage: 1.3%
Nasty Plot
Item
Darkinium Z
Ability
Flash Fire
Nature
Timid
EVs
SpA 252
SpD 4
Spe 252
Choice Scarf
Item
Choice Scarf
Ability
Flash Fire
Nature
Timid
EVs
Def 12
SpA 244
Spe 252

Strategy Overview

Houndoom's typing gives it a powerful secondary Dark-type STAB move that much of the tier struggles against, lets it counter Pokemon like Ninetales, Necrozma, and Sigilyph in conjunction with its ability, helps it act as an offensive check to a plethora of Psychic-, Ghost-, and Fire-types, and gives it a good matchup against priority users like Toxicroak and Abomasnow. Houndoom has a great Speed tier, outpacing threats like Roserade, Toxicroak, and Gardevoir. A decent support movepool gives Houndoom options like Taunt that let it completely obliterate stall, shutting down staples such as Pyukumuku and Cresselia. However, Houndoom's bulk, particularly physically, leaves much to be desired and limits its setup opportunities. A glaring weakness to every entry hazard in the game, especially Stealth Rock, further limits its ability to set up and makes it difficult to check Ghost-, Psychic-, and Fire-types. Dark Pulse's low Base Power leaves Houndoom very reliant on its Z-Move against Water-types such as Milotic, meaning it'll be helpless against them if another Pokemon can successfully lure its Z-Move. Other Fire-types such as Salazzle and Ninetales are usually more consistent picks due to their amazing Speed and much better damage output, respectively.

Most Used Moves

Toxic
87.0%

Most Used Items

Competitive data from Smogon University via data.pkmn.cc