NationalDex
doublade
#680

Doublade

Sword Pokémon

SteelGhost

When Honedge evolves, it divides into two swords, which cooperate via telepathy to coordinate attacks and slash their enemies to ribbons.

Base Stats

HP 59
Attack 110
Defense 150
Sp. Atk 45
Sp. Def 49
Speed 35
Total 448

Type Effectiveness

Abilities

Evolution Chain

Moves

Details

Category Sword Pokémon
Height 0.8 m
Weight 4.5 kg
Base Exp 157
Growth Rate Medium
Capture Rate 90
Base Happiness 70
Gender 50% ♂ / 50% ♀
Habitat
Egg Groups Mineral

Sprites

doublade Front Front
doublade Back Back
doublade Front Shiny Front Shiny
doublade Back Shiny Back Shiny
doublade Official Art Official Art
doublade Official Art (Shiny) Official Art (Shiny)

Competitive

uu Usage: 4.8%
Swords Dance
Moves
Gyro Ball / Iron Head
Shadow Claw / Sacred Sword
Item
Eviolite
Nature
Brave / Adamant
EVs
HP 240
Atk 252
SpD 16

Strategy Overview

Doublade presents a unique pick for teams in the UU metagame as both a solid defensive pivot and a late-game sweeper. Doublade's defensive prowess stem from its monstrous Defense stat, access to Eviolite, and fantastic defensive typing. Its Ghost / Steel typing possesses nine resistances and three immunities, letting it check common threats such as Mega Aerodactyl, Latias, and Cobalion. Its respectable base 110 Attack and access to Swords Dance and STAB Shadow Sneak also make Doublade a formidable late-game sweeper, provided that its strong checks and counters have been weakened or removed. To counteract its fantastic physical bulk, however, Doublade's HP and Special Defense stats are much lower than it would prefer, leaving it to only rely on its typing to stomach strong special hits like Calm Mind Latias's +1 Devastating Drake. While it does possess a plethora of resistances, Doublade finds itself weak to common attacking types in Ground, Fire, and Dark, letting Pokemon such as Earthquake Terrakion, Fire Blast Mega Altaria, and Knock Off Scizor muscle past it after prior damage. Doublade's weakness to Dark-type moves also notably leaves it weak to Pursuit and Knock Off. The former often means that it is too weak to act as a defensive pivot, while the latter removes its Eviolite, hindering its overall bulk. Doublade also lacks any form of reliable recovery, meaning it is easily worn down by entry hazards and other damage accumulated throughout a match. Finally, Doublade has no use for its ability, No Guard, and it also makes opposing inaccurate moves like Fire Blast and Hydro Pump always hit.

Most Used Moves

Iron Head
57.7%
Gyro Ball
41.6%
Pursuit
34.0%

Most Used Items

Eviolite
99.7%

Competitive data from Smogon University via data.pkmn.cc