NationalDex
gastrodon
#423

Gastrodon

Sea Slug Pokémon

WaterGround

Its search for food sometimes leads it onto land, where it leaves behind a sticky trail of slime as it passes through.

Base Stats

HP 111
Attack 83
Defense 68
Sp. Atk 92
Sp. Def 82
Speed 39
Total 475

Type Effectiveness

Abilities

Evolution Chain

Moves

Locations

Details

Category Sea Slug Pokémon
Height 0.9 m
Weight 29.9 kg
Base Exp 166
Growth Rate Medium
Capture Rate 75
Base Happiness 70
Gender 50% ♂ / 50% ♀
Habitat
Egg Groups Water1 ,Indeterminate

Sprites

gastrodon Front Front
gastrodon Back Back
gastrodon Front Shiny Front Shiny
gastrodon Back Shiny Back Shiny
gastrodon Official Art Official Art
gastrodon Official Art (Shiny) Official Art (Shiny)

Competitive

Mixed Wall
Moves
Scald / Ice Beam
Item
Heavy-Duty Boots / Leftovers
Ability
Storm Drain
Nature
Sassy
EVs
HP 252
Def 84
SpD 172

Strategy Overview

Gastrodon is an incredible mixed wall for balance teams due to its incredible typing and access to Recover. Its ability in Storm Drain gives it an important Water immunity that allows it to switch into threats such as Rotom-W and scout Keldeo with a Choice item, while Gastrodon's stellar typing lets it reliably switch into most Fire- and Electric-type Pokemon not running specific coverage for it such as Rotom-H, Thundurus-T, and Chandelure. It additionally serves as a consistent answer to Nidoking. Gastrodon, however, carries a quadruple weakness to Grass, leaving it taken advantage of by Grass-type Pokemon such as Tangrowth and Amoonguss. Zarude in particular is very problematic as Jungle Healing prevents it from being crippled by Toxic or a Scald burn. Gastrodon is also vulnerable to coverage from threats such as Nihilego with Grass Knot and Gyarados with Power Whip. Gastrodon is also rather passive due to its mediocre attacking stats, it relies heavily on status to make progress in games against bulkier teams, and struggles to stop setup sweepers such as Kommo-o and Gyarados. Gastrodon is also crippled by status, as it bleeds into its longevity, with Toxic specifically forcing it to leave the field often to avoid being taken out by chip.

Most Used Moves

Recover
97.0%
Ice Beam
60.4%
Toxic
60.1%
Scald
44.1%

Most Used Items

Leftovers
79.0%

Competitive data from Smogon University via data.pkmn.cc