#081
Magnemite
Magnet Pokémon
ElectricSteel
At times, Magnemite runs out of electricity and ends up on the ground. If you give batteries to a grounded Magnemite, it’ll start moving again.
Base Stats
HP 25
Attack 35
Defense 70
Sp. Atk 95
Sp. Def 55
Speed 45
Total 325
Type Effectiveness
Weak to
Resistant to
Immune to
Abilities
Held Items
Evolution Chain
Moves
Locations
Details
Category Magnet Pokémon
Height 0.3 m
Weight 6.0 kg
Base Exp 65
Growth Rate Medium
Capture Rate 190
Base Happiness 70
Gender Genderless
Habitat Rough Terrain
Egg Groups Mineral
Sprites
Competitive
lc Usage: 12.8%
Choice Scarf
Item
Choice Scarf
Ability
Analytic
Nature
Timid
EVs
Def 36
SpA 236
Spe 236
Berry Juice
Item
Berry Juice
Ability
Sturdy
Nature
Timid / Modest
EVs
Def 36
SpA 236
Spe 236
Trapper
Item
Salac Berry
Nature
Timid
EVs
Def 36
SpA 236
Spe 236
Most Used Moves
Competitive data from Smogon University via data.pkmn.cc