NationalDex
tyranitar
#248

Tyranitar

Armor Pokémon

RockDark

Its body can’t be harmed by any sort of attack, so it is very eager to make challenges against enemies.

Base Stats

HP 100
Attack 134
Defense 110
Sp. Atk 95
Sp. Def 100
Speed 61
Total 600

Type Effectiveness

Abilities

Held Items

Forms

Evolution Chain

pupitar Pupitar Lv. 30
tyranitar Tyranitar Lv. 55

Moves

Details

Category Armor Pokémon
Height 2.0 m
Weight 202.0 kg
Base Exp 270
Growth Rate Slow
Capture Rate 45
Base Happiness 35
Gender 50% ♂ / 50% ♀
Habitat Mountain
Egg Groups Monster

Sprites

tyranitar Front Front
tyranitar Back Back
tyranitar Front Shiny Front Shiny
tyranitar Back Shiny Back Shiny
tyranitar Official Art Official Art
tyranitar Official Art (Shiny) Official Art (Shiny)

Competitive

Dynamax Attacker
Moves
Stone Edge / Rock Blast
Crunch / Earthquake
Earthquake / Iron Head
Ice Punch / Superpower / Fire Punch
Item
Weakness Policy / Assault Vest
Nature
Adamant
EVs
HP 252
Atk 252
Spe 4
Dragon Dance
Moves
Stone Edge / Rock Blast
Iron Head / Earthquake
Crunch / Ice Punch / Fire Punch
Item
Weakness Policy / Lum Berry
Nature
Jolly
EVs
HP 252
Atk 68
Spe 188
Support
Moves
Taunt / Earthquake / Thunder Wave
Item
Leftovers / Focus Sash
Nature
Careful / Jolly
EVs
HP 252
SpD 252
Spe 4
Bulky Attacker
Moves
Stone Edge / Rock Blast
Ice Punch / Superpower / Fire Punch / Rock Tomb
Item
Assault Vest / Weakness Policy
Nature
Adamant
EVs
HP 252
Atk 252
Spe 4

Strategy Overview

This analysis covers a Pokemon in a very new metagame. The metagame may shift rapidly. If you have any suggestions for this analysis, please post them in the current Battle Stadium Singles Analysis Thread.

Viability Ranking: B Rank

Reserved for Pokemon that are great in the Battle Stadium Singles metagame. These Pokemon have more notable flaws than those above them that affect how they function in the format. Their positive traits still outshine their negatives, but they require a bit more team support to bring out their full potential.

For more information on viability rankings, check out the full rankings here.

Most Used Moves

Rest
60.9%
Foul Play
60.3%
Crunch
29.1%

Most Used Items

Leftovers
10.3%

Competitive data from Smogon University via data.pkmn.cc