Spiritomb
Forbidden Pokémon
A Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone.
Base Stats
Type Effectiveness
Abilities
Evolution Chain
Moves
Details
Sprites
Competitive
Strategy Overview
Spiritomb's good defensive typing, which gives it three useful immunities to Fighting, Psychic, and Normal, decent bulk, and access to a fairly solid support movepool with moves like Will-O-Wisp, Taunt, and Calm Mind give it great defensive presence. Spiritomb is also capable of providing useful offensive support to teams threatened by Pokemon like Haunter and Oricorio-G due to its access to a fairly strong Pursuit and Sucker Punch, giving its Pursuit Trapper set a good mix of attributes. Spiritomb is also capable of acting as a bulky setup sweeper on bulkier teams because of its access to Calm Mind. However, Spiritomb's solid mixed bulk is offset by its low HP, and its lack of reliable recovery in tandem with its vulnerability to entry hazards only makes wearing it down easier, which can hurt its longevity in longer matches. Calm Mind Spiritomb is forced to rely on Rest for recovery, which can be taken advantage of by strong attackers like Stoutland. Spiritomb's low Speed also tends to leave it more reliant on Sucker Punch than it would like to be, which can be capitalized on by setup sweepers such as Omastar.
Most Used Moves
Most Used Items
Common Teammates
Competitive data from Smogon University via data.pkmn.cc