NationalDex
machamp
#068

Machamp

Superpower Pokémon

Fighting

It unleashes megaton-level punches that send opponents flying clear over the horizon.

Base Stats

HP 90
Attack 130
Defense 80
Sp. Atk 65
Sp. Def 85
Speed 55
Total 505

Type Effectiveness

Abilities

Held Items

Evolution Chain

machoke Machoke Lv. 28
machamp Machamp Trade

Moves

Details

Category Superpower Pokémon
Height 1.6 m
Weight 130.0 kg
Base Exp 227
Growth Rate Medium Slow
Capture Rate 45
Base Happiness 70
Gender 75% ♂ / 25% ♀
Habitat Mountain
Egg Groups Humanshape

Sprites

machamp Front Front
machamp Back Back
machamp Front Shiny Front Shiny
machamp Back Shiny Back Shiny
machamp Official Art Official Art
machamp Official Art (Shiny) Official Art (Shiny)

Competitive

ru Usage: 12.2%
Guts Wallbreaker
Item
Flame Orb
Nature
Adamant
EVs
Atk 252
Def 4
Spe 252
Assault Vest
Item
Assault Vest
Nature
Adamant
EVs
HP 252
Atk 200
Spe 56

Strategy Overview

Machamp's niche over other Fighting-types in the RU tier is its ability Guts, which can transform it into a powerful wallbreaker with Flame Orb, boasting over 590 Attack, while maintaining the flexibility to switch its moves and not worry about Toxic. Machamp's STAB move usefully threatens many of the tier's Stealth Rock setters, including Registeel, Rhyperior, and Gigalith, and the rest of its movepool allows it to either OHKO or 2HKO the remainder of the metagame. Even stall teams have little in the way of checks for Machamp, as Close Combat, Knock Off, and Facade can break through everything in conjunction with Machamp's Guts-boosted power and ability to switch moves. However, Machamp competes for a spot with Bewear and Pangoro, the tier's other premier Fighting-types, which both have access to Swords Dance along with better physical bulk in the former's case and a stronger Knock Off for the latter. In addition, without defensive investment, Machamp is fairly easy to revenge kill due to its poor Speed tier and lack of a STAB priority move, and it is worn down quickly thanks to residual damage stacking up from Flame Orb and pivoting into entry hazards.

Most Used Moves

Knock Off
91.6%
Facade
26.3%

Most Used Items

Flame Orb
29.1%

Competitive data from Smogon University via data.pkmn.cc