Wartortle
Turtle Pokémon
When tapped, this Pokémon will pull in its head, but its tail will still stick out a little bit.
Base Stats
Type Effectiveness
Abilities
Evolution Chain
Moves
Details
Sprites
Competitive
Strategy Overview
Wartortle is mostly outclassed by other Pokemon that can keep entry hazard control, such as Armaldo and Swanna, though Wartortle carries some slight niches that allow it to set itself apart from them, and it can be considered for a teamslot on a defensive team that struggles against entry hazards, even if it's extremely situational. Wartortle is the only spinner in PU that isn't weak to Stealth Rock, though its lack of recovery makes it susceptible to entry hazards, especially Toxic Spikes, and keeps it from repeatedly being able to use Rapid Spin. Wartortle has good bulk enhanced by Eviolite, which allows it to check various threats and find some opportunities to Rapid Spin or cripple foes with Scald and Toxic. Another niche lies in its access to Foresight, as it allows Wartortle to catch Ghost-types that usually switch in on the probable Rapid Spin, such as Misdreavus, Gourgeist-XL, and Dusknoir, off-guard; however Misdreavus is still able to nullify Wartortle's attempt to use Rapid Spin most of the time because of its access of Taunt, which blocks Foresight, though it can be caught off-guard on the switch in. Unfortunately, Defoggers such as Lumineon and Vullaby are often preferred on defensive teams because they can remove entry hazards more reliably. As a last note, Wartortle relies on Eviolite to keep checking strong attackers, and its mediocre offensive presence makes it setup fodder against Pokemon such as Clefairy, Duosion, and Simipour, making it unviable on most teams.
Common Teammates
Competitive data from Smogon University via data.pkmn.cc