NationalDex
musharna
#518

Musharna

Drowsing Pokémon

Psychic

The mist emanating from their foreheads is packed with the dreams of people and Pokémon.

Base Stats

HP 116
Attack 55
Defense 85
Sp. Atk 107
Sp. Def 95
Speed 29
Total 487

Type Effectiveness

Abilities

Evolution Chain

Moves

Details

Category Drowsing Pokémon
Height 1.1 m
Weight 60.5 kg
Base Exp 170
Growth Rate Fast
Capture Rate 75
Base Happiness 70
Gender 50% ♂ / 50% ♀
Habitat
Egg Groups Ground

Sprites

musharna Front Front
musharna Back Back
musharna Front Shiny Front Shiny
musharna Back Shiny Back Shiny
musharna Official Art Official Art
musharna Official Art (Shiny) Official Art (Shiny)

Competitive

nu Usage: 2.1%
Calm Mind
Item
Leftovers
Ability
Synchronize
Nature
Bold
EVs
HP 240
Def 252
Spe 16
Stored Power
Item
Leftovers
Ability
Synchronize
Nature
Bold
EVs
HP 240
Def 252
Spe 16

Strategy Overview

Musharna stands out as one of the most physically bulky Pokemon in the tier, which in combination with reliable recovery in Moonlight makes it an excellent catch-all check to most physical attackers that can't hit it super effectively, such as Tauros and Archeops. While Mesprit is often a better choice for many roles due to its larger movepool and higher Speed, Musharna is usually a better choice for a bulky Calm Mind sweeper because Mesprit lacks reliable recovery. Musharna can run many different variants of its signature Calm Mind set, each of which is stopped in different ways, making it incredibly deadly if the opponent has mispredicted Musharna's set and preserved the wrong checks, and it can wipe out teams from the very start of the game if the opponent lacks appropriate countermeasures. However, its extremely low Speed ensures that Musharna quickly becomes dead weight if it's significantly weakened, meaning it must heal often to sweep or pivot consistently, and Moonlight's low PP prevents it from stalling out foes indefinitely. Furthermore, if Musharna chooses to run support moves instead of coverage, it can be quite easily walled regardless of its boosts if the opponent packs a Dark-type, and unless it runs Heal Bell, Toxic poison shuts it down completely.

Most Used Moves

Moonlight
87.0%
Psychic
58.7%
Calm Mind
55.6%
Psyshock
25.2%

Most Used Items

Leftovers
69.9%
Nothing
5.7%

Competitive data from Smogon University via data.pkmn.cc