NationalDex
medicham
#308

Medicham

Meditate Pokémon

FightingPsychic

It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.

Base Stats

HP 60
Attack 60
Defense 75
Sp. Atk 60
Sp. Def 75
Speed 80
Total 410

Type Effectiveness

Abilities

Forms

Evolution Chain

Moves

Locations

Details

Category Meditate Pokémon
Height 1.3 m
Weight 31.5 kg
Base Exp 144
Growth Rate Medium
Capture Rate 90
Base Happiness 70
Gender 50% ♂ / 50% ♀
Habitat Mountain
Egg Groups Humanshape

Sprites

medicham Front Front
medicham Back Back
medicham Front Shiny Front Shiny
medicham Back Shiny Back Shiny
medicham Front ♀ Front ♀
medicham Back ♀ Back ♀
medicham Front Shiny ♀ Front Shiny ♀
medicham Back Shiny ♀ Back Shiny ♀
medicham Official Art Official Art
medicham Official Art (Shiny) Official Art (Shiny)

Competitive

ru Usage: 5.3%
Choice Scarf
Item
Choice Scarf
Nature
Jolly
EVs
Atk 252
Def 4
Spe 252
Life Orb
Item
Life Orb
Nature
Jolly
EVs
Atk 252
Def 4
Spe 252

Strategy Overview

Medicham's good offensive typing in Fighting / Psychic and access to powerful moves in High Jump Kick and Zen Headbutt as well as good coverage with moves like Thunder Punch, Ice Punch, and Bullet Punch make it an excellent physical attacker. It can act as a revenge killer or even a wallbreaker with Choice Scarf or Life Orb. However, its awkward tier results in ties with Pokemon like Venusaur. It also is checked by a variety of Pokemon like Uxie and Spiritomb, and a lack of access to Knock Off makes Pokemon like Sigilyph relatively good checks. A lack of bulk makes it very hard for Medicham to switch into attacks, leaving it mainly reliant on being pivoted in. Finally, High Jump Kick is risky to use with Ghost-types on opposing the team because of recoil, so it cannot be spammed easily.

Most Used Moves

Ice Punch
26.2%

Most Used Items

Life Orb
26.4%

Competitive data from Smogon University via data.pkmn.cc