NationalDex
lopunny
#428

Lopunny

Rabbit Pokémon

Normal

Extremely cautious, it quickly bounds off when it senses danger.

Base Stats

HP 65
Attack 76
Defense 84
Sp. Atk 54
Sp. Def 96
Speed 105
Total 480

Type Effectiveness

Weak to
Immune to

Abilities

Held Items

Forms

Evolution Chain

lopunny Lopunny Happiness 160

Moves

Details

Category Rabbit Pokémon
Height 1.2 m
Weight 33.3 kg
Base Exp 168
Growth Rate Medium
Capture Rate 60
Base Happiness 140
Gender 50% ♂ / 50% ♀
Habitat
Egg Groups Ground ,Humanshape

Sprites

lopunny Front Front
lopunny Back Back
lopunny Front Shiny Front Shiny
lopunny Back Shiny Back Shiny
lopunny Official Art Official Art
lopunny Official Art (Shiny) Official Art (Shiny)

Competitive

All-Out Attacker
Moves
Encore / Ice Punch / Quick Attack
Item
Lopunnite
Ability
Limber
Nature
Jolly / Adamant
EVs
Atk 252
Def 4
Spe 252

Strategy Overview

Mega Lopunny has quickly cemented itself as one of the best new Mega Evolutions in OU. Its excellent Speed tier enables it to outspeed most of the unboosted metagame, and it has access to two powerful STAB moves backed up by a very respectable base 136 Attack. Furthermore, Scrappy gives it perfect coverage with its STAB types alone (bar against Shedinja, which is extremely uncommon in OU), giving it two completely free slots where it can fit the likes of Fake Out, Power-Up Punch, Substitute, Ice Punch, and Encore. Its combination of Speed and power makes it an excellent tool to use against offensive teams, and its access to Power-Up Punch and Encore make it of use against more defensive teams too, and an immunity to Ghost and a resistance to Dark give it opportunities to switch into the likes of Gengar and Bisharp. However, Mega Lopunny struggles to break past many physically defensive Pokemon due to its lack of raw power and the large number of Pokemon that resist Fighting, which are often found on these types of teams. It is also rather frail, holding little defensive prowess due to its lack of bulk and resistances, and is easily worn down by residual damage from sources such as entry hazards and High Jump Kick recoil.

Competitive data from Smogon University via data.pkmn.cc