NationalDex
dusknoir
#477

Dusknoir

Gripper Pokémon

Ghost

It is said to take lost spirits into its pliant body and guide them home.

Base Stats

HP 45
Attack 100
Defense 135
Sp. Atk 65
Sp. Def 135
Speed 45
Total 525

Type Effectiveness

Abilities

Pressure Frisk (Hidden)

Held Items

Evolution Chain

Moves

Details

Category Gripper Pokémon
Height 2.2 m
Weight 106.6 kg
Base Exp 236
Growth Rate Fast
Capture Rate 45
Base Happiness 35
Gender 50% ♂ / 50% ♀
Habitat
Egg Groups Indeterminate

Sprites

dusknoir Front Front
dusknoir Back Back
dusknoir Front Shiny Front Shiny
dusknoir Back Shiny Back Shiny
dusknoir Official Art Official Art
dusknoir Official Art (Shiny) Official Art (Shiny)

Competitive

pu Usage: 6.7%
Life Orb Attacker
Item
Life Orb
Nature
Adamant
EVs
HP 212
Atk 252
Spe 44
Offensive
Item
Choice Band / Spell Tag
Ability
Frisk
Nature
Adamant
EVs
HP 212
Atk 252
Spe 44

Strategy Overview

Dusknoir is able to distinguish itself from its fellow Ghost-types in the PU metagame by acting as a bulky spinblocker on offensive teams with access to both Shadow Sneak and Sucker Punch, as well as with a wide array of coverage moves in Ice Punch, Rock Slide, and Earthquake. Its STAB- and Life Orb-boosted Shadow Sneak supplies Dusknoir with strong counterplay against physically frail attackers like Kadabra and Mr. Mime. What's more, Sucker Punch can be used alongside Shadow Sneak in order to strike faster Normal-types such as Dodrio. Dusknoir is able to use its Ghost typing to switch into powerful Normal- and Fighting-type moves such as Chatot's Boomburst and Monferno's Close Combat in order to sponge those attacks for its teammates. Its Ghost typing can also be used to absorb Rapid Spin, meaning that in tandem with its great bulk and access to Pursuit, Dusknoir is easily able to switch into Cryogonal and Pursuit trap it in order to preserve any entry hazards that may have been set by its teammates. On the downside, the fact that it will be taking attacks from Rapid Spin users like Armaldo each time it enters the field, the possibility of entry hazards, and status effects such as burn and poison, coupled with its lack of reliable recovery, all leave Dusknoir liable to be worn down rather quickly over the course of a battle. Dusknoir also struggles against most Dark-types, as Vullaby is able to sponge Ice Punch thanks to its Eviolite-boosted bulk and strike back with Foul Play, while Pawniard can threaten it out with a faster, STAB-boosted Knock Off. Despite these shortcomings, Dusknoir's offensive presence and ability to spinblock place an enormous amount of pressure on its foes, making Dusknoir an advantageous choice for bulky offensive teams built around stacking entry hazards.

Most Used Moves

Ice Punch
35.7%

Most Used Items

Leftovers
40.2%
Life Orb
20.1%

Competitive data from Smogon University via data.pkmn.cc