Cacturne
Scarecrow Pokémon
It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
Base Stats
Type Effectiveness
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Evolution Chain
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Details
Sprites
Competitive
Strategy Overview
Thanks to its great mixed offensive prowess alongside a potent STAB type combination of Dark and Grass, Cacturne finds its place in NU as a stellar wallbreaker. To complement its formidable offensive capabilities, Cacturne possesses a myriad of support options, including Spikes, Destiny Bond, and Spiky Shield. In particular, Cacturne is an excellent user of Spikes, being able to offensively pressure all common users of Rapid Spin while being more offensively inclined than the other two relevant users of Spikes, Garbodor and Roselia. In addition, Cacturne's ability Water Absorb lets it check many of the Water-types of NU, most notably Lanturn, Prinplup, and Quagsire. Despite these positives, Cacturne is not without its issues, the most apparent being how it faces stiff competition from Shiftry, which boasts better Speed, access to the coveted Defog and Knock Off, and a level of unpredictability, as it's able to run a multitude of sets alongside unique coverage options, most notably Explosion and Extrasensory. However, Cacturne separates itself with its excellent mixed attacking stats, Water Absorb, and access to Spikes. Cacturne's frailty is also noteworthy, preventing it from switching in on much other than a Water- or Psychic-type attack; even then, most Pokemon that use those attacks have coverage to hit Cacturne, such as Lanturn carrying Ice Beam and Mesprit having Signal Beam, making every direct switch into Cacturne a risky one. Furthermore, due to its low Speed, Cacturne struggles against faster-paced offensive teams, as its reliance on Sucker Punch to deal with faster attackers can be easily exploited by sweepers to achieve free turns to set up.
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Common Teammates
Competitive data from Smogon University via data.pkmn.cc