Anorith
Old Shrimp Pokémon
It is a kind of Pokémon progenitor. It uses its extending claws to catch prey hiding among rocks on the seafloor.
Base Stats
Type Effectiveness
Abilities
Evolution Chain
Moves
Locations
Details
Sprites
Competitive
Strategy Overview
Anorith's huge Attack stat is what jumps out at first glance. Its ability to both spin and set entry hazards sets it apart from other spinners. Anorith occupies an excellent Speed tier, with its 18 Speed allowing it to outspeed Drilbur and Taunt Mienfoo. It can even sweep with a Swords Dance set late-game, although hazard control should be Anorith's main goal. However, Anorith is very frail, even with Eviolite, meaning that it often cannot switch in safely to Rapid Spin away entry hazards. It is also weak to those entry hazards, specifically Stealth Rock, severely limiting its usefulness. Anorith's Attack stat is also wasted due to its shallow movepool, which leaves it unable to harm Fighting-types.
Most Used Moves
Competitive data from Smogon University via data.pkmn.cc