NationalDex
alomomola
#594

Alomomola

Caring Pokémon

Water

Floating in the open sea is how they live. When they find a wounded Pokémon, they embrace it and bring it to shore.

Base Stats

HP 165
Attack 75
Defense 80
Sp. Atk 40
Sp. Def 45
Speed 65
Total 470

Type Effectiveness

Abilities

Evolution Chain

Moves

Locations

Details

Category Caring Pokémon
Height 1.2 m
Weight 31.6 kg
Base Exp 165
Growth Rate Fast
Capture Rate 75
Base Happiness 70
Gender 50% ♂ / 50% ♀
Habitat
Egg Groups Water1 ,Water2

Sprites

alomomola Front Front
alomomola Back Back
alomomola Front Shiny Front Shiny
alomomola Back Shiny Back Shiny
alomomola Official Art Official Art
alomomola Official Art (Shiny) Official Art (Shiny)

Competitive

ou Usage: 1.1%
Defensive
Moves
Toxic / Knock Off
Item
Leftovers / Rocky Helmet
Ability
Regenerator
Nature
Calm
EVs
HP 36
Def 220
SpD 252

Strategy Overview

Boasting a massive HP stat, Alomomola perfectly epitomizes the concept of a bulky Water-type. With its good Defense stat to complement its HP, Alomomola is a great wall to many common OU Pokemon, including Talonflame, Garchomp, and Azumarill. It can heal itself and its teammates with gigantic Wishes, and it is the only usable Pokemon in OU with the combination of Wish and Regenerator, allowing it to heal itself as it passes Wishes to other Pokemon. Regenerator makes Alomomola difficult to wear down and mitigates potential entry hazard damage. As a defensive Pokemon, it has a good Water typing, as well as access to Scald to burn physical attackers that could try to set up on it. Scald also allows Alomomola to cripple defensive threats such as Ferrothorn and Mega Sableye. Unfortunately, Alomomola's Scald is very weak, often not even doing much to Pokemon it is super effective against, which means that Alomomola is vulnerable to setup sweepers with Substitute or those that aren't affected by burns such as Gyarados and Poison Heal Gliscor, respectively. However, Alomomola can still wall a huge amount of dangerous threats and is a fine choice on balanced and stall teams.

Most Used Moves

Wish
90.2%
Scald
90.1%
Protect
86.6%
Toxic
64.0%
Knock Off
36.3%

Most Used Items

Leftovers
63.1%

Competitive data from Smogon University via data.pkmn.cc