NationalDex
throh
#538

Throh

Judo Pokémon

Fighting

When it tightens its belt, it becomes stronger. Wild Throh use vines to weave their own belts.

Base Stats

HP 120
Attack 100
Defense 85
Sp. Atk 30
Sp. Def 85
Speed 45
Total 465

Type Effectiveness

Abilities

Held Items

Evolution Chain

Moves

Details

Category Judo Pokémon
Height 1.3 m
Weight 55.5 kg
Base Exp 163
Growth Rate Medium
Capture Rate 45
Base Happiness 70
Gender 100% ♂ / 0% ♀
Habitat
Egg Groups Humanshape

Sprites

throh Front Front
throh Back Back
throh Front Shiny Front Shiny
throh Back Shiny Back Shiny
throh Official Art Official Art
throh Official Art (Shiny) Official Art (Shiny)

Competitive

pu Usage: 2.8%
Bulk Up
Item
Leftovers
Ability
Mold Breaker
Nature
Impish
EVs
HP 128
Def 104
SpD 152
Spe 124

Strategy Overview

Throh's unique combination of Mold Breaker, Storm Throw, and great bulk gives it a niche, allowing it to bypass would-be checks like Tangela and Pyukumuku, edge out opposing setup sweepers such as Gurdurr and Calm Mind Spiritomb, and serve as a blanket check to Pokemon such as Hitmonchan, Lycanroc, and Alolan Persian. Throh also stands out from its main competitor in Gurdurr with its greater Speed, better special bulk, and ability to viably run Leftovers, which grants it passive recovery and many setup opportunities that Gurdurr lacks with the use of Substitute. However, Throh's overall poor Speed and lack of recovery options outside of Leftovers can make it easy to wear down prior to setup, especially by status if it can't use Substitute in time. The abundance of Fighting-type checks such as Oricorio-E, Victreebel, and Silvally-Fairy also serve as hindrances to Throh and can prevent it from successfully setting up if they're healthy enough to pivot in and threaten it. Finally, even with Throh's upsides, it faces competition with Gurdurr for a team slot due to the latter's higher physical bulk, access to Mach Punch for fast-paced teams, and better utilization of Guts to take advantage of status, though Throh's previously mentioned qualities and far greater matchup against balance and stall teams give it a reason to be used.

Most Used Moves

Knock Off
71.1%
Bulk Up
51.7%
Rest
50.0%

Most Used Items

Leftovers
57.2%
Flame Orb
17.9%

Competitive data from Smogon University via data.pkmn.cc