NationalDex
sharpedo
#319

Sharpedo

Brutal Pokémon

WaterDark

It pursues its prey at speeds of 75 mph and finishes them off with fangs that can crush iron. It is known as the bully of the sea.

Base Stats

HP 70
Attack 120
Defense 40
Sp. Atk 95
Sp. Def 40
Speed 95
Total 460

Type Effectiveness

Abilities

Held Items

Forms

Evolution Chain

Moves

Locations

Details

Category Brutal Pokémon
Height 1.8 m
Weight 88.8 kg
Base Exp 161
Growth Rate Slow
Capture Rate 60
Base Happiness 35
Gender 50% ♂ / 50% ♀
Habitat Sea
Egg Groups Water2

Sprites

sharpedo Front Front
sharpedo Back Back
sharpedo Front Shiny Front Shiny
sharpedo Back Shiny Back Shiny
sharpedo Official Art Official Art
sharpedo Official Art (Shiny) Official Art (Shiny)

Competitive

Cleaner
Moves
Earthquake / Psychic Fangs
Item
Sharpedonite
Ability
Speed Boost
Nature
Adamant / Jolly
EVs
HP 4
Atk 252
Spe 252

Strategy Overview

Mega Sharpedo is a great late-game cleaner, utilizing both its pre-Mega ability in Speed Boost and its post-Mega ability in Strong Jaw to sweep. Its great Attack and Speed stats allow Mega Sharpedo to hit very hard and very fast at the same time, with Crunch severely damaging Pokemon such as Scizor and Mamoswine. Strong Jaw also boosts the Base Power of coverage moves like Ice Fang and Psychic Fangs, allowing Mega Sharpedo to hit would-be checks and counters, such as Mega Altaria, Heracross, and Hydreigon, very hard. Mega Sharpedo has terrible bulk and a defensive typing that gives it numerous weaknesses to common types like Fighting, Grass, and Bug, although it does resist a very important priority move in Bullet Punch. Said poor bulk means that if Mega Sharpedo doesn't OHKO what's in front of it, it will likely get OHKOed in return. It also faces great competition from other Mega Evolutions like Mega Aerodactyl and Mega Altaria, both of which also have greater defensive utility and wider movepools. Finally, Mega Sharpedo struggles to break through bulky walls like Mega Aggron and Swampert without them being significantly weakened beforehand, which can stop a late-game sweep in its tracks. It also struggles to sweep without entry hazard support.

Most Used Moves

Crunch
99.9%
Protect
54.7%
Waterfall
33.1%

Most Used Items

Life Orb
46.3%
Leftovers
18.6%

Competitive data from Smogon University via data.pkmn.cc