NationalDex
sableye
#302

Sableye

Darkness Pokémon

DarkGhost

It’s a fiend for gemstones, so it stalks Carbink. Unfortunately, Gabite almost always grabs them first.

Base Stats

HP 50
Attack 75
Defense 75
Sp. Atk 65
Sp. Def 65
Speed 50
Total 380

Type Effectiveness

Weak to
Resistant to
Immune to

Abilities

Held Items

Forms

Evolution Chain

Moves

Locations

Details

Category Darkness Pokémon
Height 0.5 m
Weight 11.0 kg
Base Exp 133
Growth Rate Medium Slow
Capture Rate 45
Base Happiness 35
Gender 50% ♂ / 50% ♀
Habitat Cave
Egg Groups Humanshape

Sprites

sableye Front Front
sableye Back Back
sableye Front Shiny Front Shiny
sableye Back Shiny Back Shiny
sableye Official Art Official Art
sableye Official Art (Shiny) Official Art (Shiny)

Competitive

pu Usage: 5.4%
Physically Defensive
Moves
Knock Off / Foul Play / Night Shade
Item
Leftovers / Rocky Helmet
Ability
Prankster
Nature
Impish / Bold
EVs
HP 248
Def 252
SpD 8

Strategy Overview

Sableye is a well-rounded defensive Pokemon in the PU metagame thanks to its good typing, solid utility, and access to Prankster. Sableye's Ghost / Dark typing not only gives it good immunities to a lot of moves while leaving it only weak to Fairy but also makes it a capable spinblocker. Prankster gives Sableye's status moves priority, which is a nuisance for the majority of the tier, as priority Taunt and Will-O-Wisp can really mess with a lot of Pokemon that want to set up, heal, or simply attack. Access to priority Recover also makes Sableye a durable and consistent wall. Unfortunately, poor base stats make Sableye fairly vulnerable to strong wallbreakers. It also means Sableye is reliant on Will-O-Wisp to check a lot of physical threats, even with physical bulk investment. Additionally, status moves affected by Prankster have no effect on opposing Dark-type Pokemon, so they usually can switch into Sableye freely and pressure it out. Finally, Sableye is vulnerable to strong special attackers especially when uninvested, which means it does still require some support to function effectively.

Most Used Moves

Recover
94.9%
Taunt
79.0%
Knock Off
61.0%
Foul Play
12.5%

Most Used Items

Leftovers
61.9%

Competitive data from Smogon University via data.pkmn.cc