NationalDex
mantine
#226

Mantine

Kite Pokémon

WaterFlying

Postcards and posters featuring Mantine leaping elegantly above the waves are popular souvenirs of Alola.

Base Stats

HP 85
Attack 40
Defense 70
Sp. Atk 80
Sp. Def 140
Speed 70
Total 485

Type Effectiveness

Abilities

Evolution Chain

mantine Mantine Level Up

Moves

Details

Category Kite Pokémon
Height 2.1 m
Weight 220.0 kg
Base Exp 170
Growth Rate Slow
Capture Rate 25
Base Happiness 70
Gender 50% ♂ / 50% ♀
Habitat Sea
Egg Groups Water1

Sprites

mantine Front Front
mantine Back Back
mantine Front Shiny Front Shiny
mantine Back Shiny Back Shiny
mantine Official Art Official Art
mantine Official Art (Shiny) Official Art (Shiny)

Competitive

monotype Usage: 2.3%
Support (Water)
Item
Leftovers
Ability
Water Absorb
Nature
Calm
EVs
HP 252
SpD 160
Spe 96
Support (Flying)
Item
Leftovers
Ability
Water Absorb
Nature
Calm
EVs
HP 252
SpD 160
Spe 96

Strategy Overview

Water

Mantine's amazing Special Defense along with its access to reliable recovery in the form of Roost makes it a specially defensive wall that is extremely easy to fit on Water teams. It gets access to other utility moves such as Defog and Toxic while also having one of the most spammable moves in the game, Scald, as a STAB move. Its typing provides a key neutrality to Grass-type moves and an immunity to Ground-type moves, something Water teams really appreciate due to their general lack of Pokemon that resist Ground-type moves. However, Mantine suffers from a 4x weakness to Electric-type moves and is very passive, often resulting in a huge loss of momentum whenever it comes in. It faces competition from Empoleon as a Defog user, as the latter can compress two roles on one teamslot due to its access to Stealth Rock. Furthermore, being weak to Stealth Rock makes it hard for Mantine to actually switch in repeatedly to use Defog. Finally, Mantine has a low Defense stat, forcing it to rely on teammates to take on physical wallbreakers.

Flying

Mantine is a great special wall on balance and stall Flying teams thanks to its high Special Defense stat and its excellent Water typing allowing it to take Ice-type moves neutrally, taking pressure off Pokemon such as Celesteela that would otherwise need to deal with them. Its ability Water Absorb also makes it a great counter to heavy-hitting Water-type Pokemon such as Kingdra and Keldeo. Its utility moves in Roost and Defog allow it to take pressure off teammates such as Zapdos by absorbing neutral hits for them and allowing Zapdos to run Substitute and Toxic rather than Defog. Furthermore, the option to use Toxic or Haze allows Mantine to cripple opposing Pokemon, limiting their switches, and prevent setup Pokemon such as Volcarona from beating the team. Access to a spammable move in Scald as well makes Mantine very dangerous to even physical Pokemon trying to take advantage of its lack of physical bulk such as Scizor and Mega Gallade, as it has a chance to burn and cripple them. However, Mantine's 4x weakness to Electric-type moves is detrimental to Flying-type teams, as it does not help in the matchup against Electric, and Pokemon such as Keldeo can act as lures with Hidden Power Electric. Mantine's mediocre Defense stat also means it is forced out by strong physical attackers such as Mega Lopunny, leaving it pressured while Defogging. Mantine is extremely passive and offers little to the team in terms of offense, so it is dead weight on more balanced and offensive teams outside of Scald.

Most Used Moves

Roost
98.3%
Defog
95.9%
Scald
78.5%
Haze
65.7%
Toxic
29.9%
Air Slash
22.9%

Most Used Items

Leftovers
96.6%
Nothing
0.1%

Competitive data from Smogon University via data.pkmn.cc