NationalDex
lanturn
#171

Lanturn

Light Pokémon

WaterElectric

The light it emits is so bright that it can illuminate the sea's surface from a depth of over three miles.

Base Stats

HP 125
Attack 58
Defense 58
Sp. Atk 76
Sp. Def 76
Speed 67
Total 460

Type Effectiveness

Held Items

Evolution Chain

Moves

Locations

Details

Category Light Pokémon
Height 1.2 m
Weight 22.5 kg
Base Exp 161
Growth Rate Slow
Capture Rate 75
Base Happiness 70
Gender 50% ♂ / 50% ♀
Habitat Sea
Egg Groups Water2

Sprites

lanturn Front Front
lanturn Back Back
lanturn Front Shiny Front Shiny
lanturn Back Shiny Back Shiny
lanturn Official Art Official Art
lanturn Official Art (Shiny) Official Art (Shiny)

Competitive

uu Usage: 10.1%
RestTalk
Item
Leftovers

Strategy Overview

Lanturn is blessed with unique and valuable typing in a metagame full of Water-types. Its resistance to Water and Ice alongside its access to powerful STAB Electric-type moves makes it uniquely well positioned to take on common foes like Slowbro, Slowking, and Blastoise, and the threat of STAB Surf deters the usual checks to Electric-types, such as Nidoqueen and Piloswine. Its high HP, decent Special Defense, and lack of weaknesses to specially offensive types aside from Grass allow it to feasibly take on almost any special attacker, including powerful Psychic-types like Mr. Mime and Kadabra if needed. However, its weakness to Ground prevents it from switching into Ground-types despite being a bulky Water-type, and its middling Special Attack stat means it can struggle to threaten bulkier foes that are not weak to its attacks, such as Quagsire, Ampharos, and Hypno. Furthermore, Grass-types like Bellossom and Victreebel resist both of its usual attacks and can force Lanturn into a purely defensive role, in which it does not excel.

Most Used Moves

Surf
99.8%
Rest
43.0%

Most Used Items

Leftovers
48.3%

Competitive data from Smogon University via data.pkmn.cc