NationalDex
fearow
#022

Fearow

Beak Pokémon

NormalFlying

It shoots itself suddenly high into the sky, then plummets down in one fell swoop to strike its prey.

Base Stats

HP 65
Attack 90
Defense 65
Sp. Atk 61
Sp. Def 61
Speed 100
Total 442

Type Effectiveness

Held Items

Evolution Chain

fearow Fearow Lv. 20

Moves

Locations

Details

Category Beak Pokémon
Height 1.2 m
Weight 38.0 kg
Base Exp 155
Growth Rate Medium
Capture Rate 90
Base Happiness 70
Gender 50% ♂ / 50% ♀
Habitat Rough Terrain
Egg Groups Flying

Sprites

fearow Front Front
fearow Back Back
fearow Front Shiny Front Shiny
fearow Back Shiny Back Shiny
fearow Official Art Official Art
fearow Official Art (Shiny) Official Art (Shiny)

Competitive

nu Usage: 13.3%
Wallbreaker
Item
Leftovers

Strategy Overview

Fearow is one of the deadliest Pokemon in the tier, with its solid Attack and scarcely-resisted STAB Double-Edge allowing it to deal massive damage to most foes. Its amazing Speed lets it revenge kill the likes of Xatu and Primeape while making it harder to revenge kill. Its Speed also lets it use Rest before it gets KOed, allowing it to stay healthy over the course of the game. Fearow is elevated to a whole new level of danger with Spikes, allowing it to break bulky Pokemon like Dewgong even more easily. Fearow's Ground immunity also gives it an immunity to opposing Spikes, which gives it immense longevity while also allowing it to check Dugtrio in a pinch and punish RestTalk Stantler for using Rest.

However, Rock-types hinder Fearow's effectiveness, as it struggles to hurt them much. Graveler in particular is a big problem for Fearow, as it receives relatively free entry and spins away the Spikes Fearow loves so much. Fearow relies heavily on its teammates to wear down or lure Rock-types. Its weaknesses to Ice and Electric also hinder its defensive utility, especially against Xatu, which uses either Hidden Power Electric or Ice, and Octillery, which uses either Hidden Power Electric or Ice Beam, and guarantees both of them good Sleep Talk rolls versus it. This also makes it unable to switch into Dewgong, Weezing, Chinchou, and Magnemite, which other Normal-type RestTalk users such as Stantler and Wigglytuff are often tasked with doing. Double-Edge recoil also adds up quickly, meaning that Fearow often gets put into KO range of many attacks quite quickly. All of these factors mean that, despite its massive threat potential, Fearow is slightly harder to fit onto a team than other Normal-types.

Most Used Moves

Rest
84.4%
Return
9.7%

Most Used Items

Leftovers
94.1%

Competitive data from Smogon University via data.pkmn.cc