NationalDex
mantine
#226

Mantine

Kite Pokémon

WaterFlying

When the waves are calm, one may encounter a swarm of MANTINE swimming as if they are in flight.

Base Stats

HP 85
Attack 40
Defense 70
Sp. Atk 80
Sp. Def 140
Speed 70
Total 485

Type Effectiveness

Abilities

Evolution Chain

mantine Mantine Level Up

Moves

Locations

Details

Category Kite Pokémon
Height 2.1 m
Weight 220.0 kg
Base Exp 170
Growth Rate Slow
Capture Rate 25
Base Happiness 70
Gender 50% ♂ / 50% ♀
Habitat Sea
Egg Groups Water1

Sprites

mantine Front Front
mantine Back Back
mantine Front Shiny Front Shiny
mantine Back Shiny Back Shiny
mantine Official Art Official Art
mantine Official Art (Shiny) Official Art (Shiny)

Competitive

uu Usage: 0.0%
Specially Defensive RestTalk
Moves
Hidden Power Flying / Signal Beam / Toxic
Item
Leftovers
Ability
Water Absorb
Nature
Calm
EVs
HP 252
SpA 40
SpD 216
Physically Defensive RestTalk
Item
Life Orb / Leftovers
Ability
Water Absorb
Nature
Calm
EVs
HP 252
Def 240
SpA 16

Strategy Overview

Mantine's stats are the special equivalent of Skarmory's, which would lead one to think that it's actually good. Unfortunately for Mantine, it's not; its only recovery move is Rest. Mantine has a 4x weakness to Electric-type attacks and a Stealth Rock weakness, not to mention poor Defense and mediocre HP, all of which hamper its ability to function as a bulky Water-type Pokemon. From that, it seems pretty clear that Mantine is inferior to its fellow bulky Water-type Pokemon, Slowbro and Milotic.

However, if one looks past the flaws, Mantine has a pretty unique niche. First and foremost, its typing helps it a lot. The secondary Flying typing provides Mantine an invaluable neutrality to Grass-type attacks, allowing it to actually switch into Grass-type Pokemon, unlike Milotic and Slowbro, and even threaten them back with STAB Hidden Power Flying. Flying typing also grants it immunity to Spikes and Toxic Spikes, which most other bulky Waters fear, and a welcome resistance to Fighting-type attacks. Water Absorb, Mantine's ability, which restores 25% of its HP if hit by a Water-type move, is the next big advantage Mantine has. This ability allows Mantine to switch into predicted Water-type moves without fearing Stealth Rock damage. Because of these niche advantages, Mantine is a sturdy special wall who, when used right, can be a great asset to balanced or defensive teams; just keep it away from Thunderbolt.

Most Used Moves

Ice Beam
100.0%
Surf
100.0%
Haze
49.1%
Agility
40.1%

Most Used Items

Leftovers
49.1%
Life Orb
40.1%

Competitive data from Smogon University via data.pkmn.cc