NationalDex
infernape
#392

Infernape

Flame Pokémon

FireFighting

It uses a special kind of martial arts involving all its limbs. Its fire never goes out.

Base Stats

HP 76
Attack 104
Defense 71
Sp. Atk 104
Sp. Def 71
Speed 108
Total 534

Type Effectiveness

Abilities

Evolution Chain

monferno Monferno Lv. 14
infernape Infernape Lv. 36

Moves

Details

Category Flame Pokémon
Height 1.2 m
Weight 55.0 kg
Base Exp 240
Growth Rate Medium Slow
Capture Rate 45
Base Happiness 70
Gender 87.5% ♂ / 12.5% ♀
Habitat
Egg Groups Ground ,Humanshape

Sprites

infernape Front Front
infernape Back Back
infernape Front Shiny Front Shiny
infernape Back Shiny Back Shiny
infernape Official Art Official Art
infernape Official Art (Shiny) Official Art (Shiny)

Competitive

ou Usage: 12.8%
Mixed Attacker
Moves
Fire Blast / Overheat
U-turn / Hidden Power Ice / Mach Punch
Grass Knot / U-turn / Slack Off
Item
Expert Belt / Life Orb / Leftovers
Nature
Naive / Rash
EVs
Atk 64
SpA 252
Spe 192
Physical Attacker
Moves
Flare Blitz / Blaze Kick
Taunt / Slack Off
U-turn / Slack Off
Item
Leftovers
Nature
Jolly
EVs
Atk 252
SpD 4
Spe 252
Choice Band
Moves
Flare Blitz / Blaze Kick
Mach Punch / Stone Edge
Item
Choice Band
Nature
Jolly / Adamant
EVs
Atk 252
SpD 4
Spe 252
Nasty Plot
Moves
Grass Knot / Hidden Power Ice
Vacuum Wave / Close Combat
Item
Passho Berry / Lum Berry / Life Orb
Nature
Timid / Naive
EVs
SpA 252
SpD 4
Spe 252

Strategy Overview

Infernape is an effective attacker in DPP OU due to its combination of good offensive stats, great base 108 Speed, extensive movepool, and excellent offensive typing. These flexible stats allow it to focus on whatever attacking style is needed for the team: it can be mixed, purely physical, or purely special. This flexibility is made possible by its excellent Speed, as it outspeeds Flygon, Jirachi, and Zapdos and forces Gengar and offensive Latias to run maximum Speed to outspeed it. Its Fire / Fighting typing lets it combat many prominent defensive Pokemon in the tier such as Clefable, Tyranitar, Empoleon, Heatran, Bronzong, Skarmory, and Jirachi. Additionally, with its access to U-turn and neutrality to Stealth Rock, Infernape is an effective pivot; it can use U-turn on foes such as Latias and Starmie to maintain momentum. Infernape's movepool is vast; its excellent coverage options such as Grass Knot, Stone Edge, Thunder Punch, and Hidden Power Ice can hit almost every Pokemon in DPP OU super effectively, while it also has both offensive setup moves like Nasty Plot and Swords Dance and strong utility moves such as Taunt and Slack Off. Infernape even has strong priority in Mach Punch and Vacuum Wave, allowing it to revenge kill weakened Pokemon such as Dragon Dance Tyranitar and Swords Dance Lucario before it can use Extreme Speed. Infernape's ability, Blaze, also gives its Fire-type moves a 50% boost in power when Infernape is at 33% health or lower.

Infernape's issues stem from its subpar longevity, the existence of Latias, four-moveslot syndrome, and its defensive stats. Although it is neutral to Stealth Rock, Infernape is otherwise vulnerable to Spikes and Toxic Spikes as well as sand. Infernape's poor defensive typing, in conjunction with its low defensive stats, causes it to struggle to switch in safely, and it is easily worn down when it does get on the field. Although Infernape's attacking stats are solid, oftentimes they are not exceptional enough to OHKO bulkier targets without a boosting item such as Expert Belt, Life Orb, or Choice Band. A notable example is that maximum HP Jirachi is not OHKOed by maximum Special Attack Infernape's Fire Blast without a boosting item. Life Orb and Choice Band either make it faint exceptionally quickly or lock it into an attack, respectively, meaning it needs to take even more residual damage to switch back in if it is walled. Infernape's defensive stats mean that it already is at least 2HKOed by much of the metagame even before residual damage (e.g. sandstorm damage), making it easy prey for various revenge killers such as Gengar, Starmie, Choice Scarf Rotom-A, Choice Scarf Flygon, and Choice Scarf Lucario. As such, Infernape often relies on either Leftovers or Expert Belt to minimize this residual damage. However, the power output of these items, mainly Leftovers, can be disappointing, and this is made worse by Latias, which outruns and effortlessly walls most Infernape sets without U-turn or a boosted Hidden Power Ice. Furthermore, with U-turn alongside an obligatory Fire-type move and Fighting-type move, Infernape frequently cannot fit all of the moves it wants, whether it be Grass Knot for Hippowdon, Swampert and Quagsire, Hidden Power Ice for Dragonite and Gliscor, Slack Off to offset residual damage, or Mach Punch to hit Lucario, Agility Empoleon and Dragon Dance Tyranitar.

Most Used Moves

U-turn
55.6%

Most Used Items

Life Orb
21.2%
Leftovers
12.8%

Competitive data from Smogon University via data.pkmn.cc