NationalDex
dusknoir
#477

Dusknoir

Gripper Pokémon

Ghost

The antenna on its head captures radio waves from the world of spirits that command it to take people there.

Base Stats

HP 45
Attack 100
Defense 135
Sp. Atk 65
Sp. Def 135
Speed 45
Total 525

Type Effectiveness

Abilities

Held Items

Evolution Chain

Moves

Details

Category Gripper Pokémon
Height 2.2 m
Weight 106.6 kg
Base Exp 236
Growth Rate Fast
Capture Rate 45
Base Happiness 35
Gender 50% ♂ / 50% ♀
Habitat
Egg Groups Indeterminate

Sprites

dusknoir Front Front
dusknoir Back Back
dusknoir Front Shiny Front Shiny
dusknoir Back Shiny Back Shiny
dusknoir Official Art Official Art
dusknoir Official Art (Shiny) Official Art (Shiny)

Competitive

ou Usage: 0.4%
Offensive Spinblocker
Moves
Thunder Punch / Fire Punch
Ice Punch / Fire Punch
Item
Custap Berry / Expert Belt
Nature
Adamant
EVs
HP 252
Atk 252
Def 4

Strategy Overview

With its pure Ghost typing blocking Rapid Spin, high base 135 defenses, and decent Attack stat, Dusknoir has potential to be a great defensive Pokemon. However, it is completely outclassed by Rotom-A as a defensive Pokemon and spinblocker. Although it has superior defensive stats, Dusknoir suffers from a lack of useful resistances. Above all, Dusknoir has a crippling vulnerability to all entry hazards, which is worsened by its lack of reliable recovery. Rotom-A and more offensive spinblocker Gengar lack reliable recovery too, but they critically are immune to Spikes and Toxic Spikes. This hazards vulnerability means Dusknoir will be quickly worn down and unable to do its job consistently. Dusknoir is also plagued by an awful Speed stat, forcing it to take a hit first before retaliating. These attributes leave it much more vulnerable to offensive pressure than both Rotom-A and Gengar, particularly when facing Tyranitar and Jirachi, premier Pokemon in DPP OU. Dusknoir could try to scrounge up a niche with its good physical coverage and priority, which allow it to damage Tyranitar, Jirachi, and Forretress super effectively without relying on the inaccurate Focus Blast or status with Will-O-Wisp. Such traits, however, generally are not enough to make it worth using in DPP OU.

Most Used Moves

Ice Punch
60.1%
Memento
27.1%

Most Used Items

Leftovers
63.4%

Competitive data from Smogon University via data.pkmn.cc