NationalDex
magnemite
#081

Magnemite

Magnet Pokémon

ElectricSteel

It is attracted by electromagnetic waves. It may approach trainers if they are using their POKéGEAR.

Base Stats

HP 25
Attack 35
Defense 70
Sp. Atk 95
Sp. Def 55
Speed 45
Total 325

Type Effectiveness

Held Items

Evolution Chain

magneton Magneton Lv. 30
magnezone Magnezone Level Up

Moves

Locations

Details

Category Magnet Pokémon
Height 0.3 m
Weight 6.0 kg
Base Exp 65
Growth Rate Medium
Capture Rate 190
Base Happiness 70
Gender Genderless
Habitat Rough Terrain
Egg Groups Mineral

Sprites

magnemite Front Front
magnemite Back Back
magnemite Front Shiny Front Shiny
magnemite Back Shiny Back Shiny
magnemite Official Art Official Art
magnemite Official Art (Shiny) Official Art (Shiny)

Competitive

nu Usage: 17.6%
RestTalk
Item
Leftovers

Strategy Overview

Due to Magnemite's amazing Steel typing, high Special Attack, and difficult-to-resist STAB Thunder, it can make for an excellent long-term defensive answer to Xatu and Fearow that's capable of repeatedly switching in on them to fire off attacks, battering away at the opposing team. On the surface, Magnemite may seem difficult to justify over its fellow Electric-type, Chinchou, which is much faster, has STAB-boosted Surf, and resists Water, allowing it to switch into Octillery and Dewgong unlike Magnemite with its low Special Defense. The primary reason for Magnemite's use is that it is arguably one of the best answers to Xatu and Fearow, two of the strongest and most dangerous offensive forces in the tier; it also answers Persian remarkably well. However, Magnemite is plagued by common Pokemon that take advantage of its weaknesses, such as Ninetales, Rapidash, Dugtrio, and Primeape. Magnemite isn't completely helpless against these threats, though, as Thunder paralysis is extremely crippling and Dugtrio does not want to repeatedly switch into Magnemite in fear of Hidden Power Ice. However, Magnemite has some severely crippling and unavoidable issues, namely Thunder's poor 70% accuracy and often being forced into predicting what the right move to use is, such as whether to use Thunder on the Octillery right in front of it or Hidden Power Ice to hit the Dugtrio that may come in.

Most Used Moves

Rest
96.5%
Thunder
88.2%

Most Used Items

Leftovers
99.8%
Magnet
0.2%

Competitive data from Smogon University via data.pkmn.cc