NationalDex
machamp
#068

Machamp

Superpower Pokémon

Fighting

It quickly swings its four arms to rock its opponents with ceaseless punches and chops from all angles.

Base Stats

HP 90
Attack 130
Defense 80
Sp. Atk 65
Sp. Def 85
Speed 55
Total 505

Type Effectiveness

Held Items

Evolution Chain

machoke Machoke Lv. 28
machamp Machamp Trade

Moves

Details

Category Superpower Pokémon
Height 1.6 m
Weight 130.0 kg
Base Exp 227
Growth Rate Medium Slow
Capture Rate 45
Base Happiness 70
Gender 75% ♂ / 25% ♀
Habitat Mountain
Egg Groups Humanshape

Sprites

machamp Front Front
machamp Back Back
machamp Front Shiny Front Shiny
machamp Back Shiny Back Shiny
machamp Official Art Official Art
machamp Official Art (Shiny) Official Art (Shiny)

Competitive

ou Usage: 11.7%
Curse Sweeper
Moves
Hidden Power Bug / Hidden Power Ghost / Fire Blast
Item
Leftovers
Pure Attacker
Moves
Earthquake / Body Slam
Fire Blast / Hidden Power Bug / Hidden Power Ghost
Item
Leftovers
RestTalk
Item
Leftovers

Strategy Overview

With Snorlax being the king of GSC, Machamp seems like a pretty good idea given its mighty Fighting STAB. However, it takes as much as 49% switching into Snorlax's Double-Edge, making it a shaky check for the big lug. However, while Machamp is a shaky Snorlax check, on offense it's a monster -- half of the Pokemon on most teams are weak to Fighting-type attacks, severely limiting what can switch into Machamp. Furthermore, a few teams do not even have a Fighting resist, allowing Machamp to steamroll these teams when it comes across them if it manages to OHKO Skarmory with a +1 critical hit Cross Chop. Cross Chop has a 20% critical hit rate after factoring accuracy, so going for the critical hit is a viable strategy and not just a pipe dream. Machamp also has decent 90 / 80 / 85 defenses, allowing an all-out attacker much more leeway to switch in than the similar Marowak, and permitting the use of a more defensive RestTalk set to tank mixed sweepers. Machamp does have its flaws, though. Its low Speed, Spikes vulnerability, lack of useful resistances, and good-but-not-great defenses make it extremely vulnerable to simply being beat down upon, and it's also often the victim of bad luck and PP issues thanks to Cross Chop's 80% accuracy, meager 8 PP, and dependence on the critical hit to break walls such as Skarmory.

Most Used Moves

Rest
35.9%
Curse
32.5%

Most Used Items

Leftovers
87.4%
Nothing
0.2%

Competitive data from Smogon University via data.pkmn.cc