NationalDex
lanturn
#171

Lanturn

Light Pokémon

WaterElectric

The light it emits is so bright that it can illuminate the sea’s surface from a depth of over three miles.

Base Stats

HP 125
Attack 58
Defense 58
Sp. Atk 76
Sp. Def 76
Speed 67
Total 460

Type Effectiveness

Abilities

Held Items

Evolution Chain

Moves

Locations

Details

Category Light Pokémon
Height 1.2 m
Weight 22.5 kg
Base Exp 161
Growth Rate Slow
Capture Rate 75
Base Happiness 70
Gender 50% ♂ / 50% ♀
Habitat Sea
Egg Groups Water2

Sprites

lanturn Front Front
lanturn Back Back
lanturn Front Shiny Front Shiny
lanturn Back Shiny Back Shiny
lanturn Official Art Official Art
lanturn Official Art (Shiny) Official Art (Shiny)

Competitive

Cleric Support
Moves
Volt Switch / Thunderbolt
Item
Leftovers
Nature
Calm
EVs
HP 252
SpD 132
Spe 124

Strategy Overview

Lanturn's typing, Volt Absorb, and Heal Bell make it one of the most reliable Rotom-W and Rotom-H counters for stall teams, and an excellent switch-in to Celesteela and Salamence. It blocking Volt Switch from the former two, while checking Thundurus-T very reliably, mitigates the damage VoltTurn teams can output versus defensive teams. Heal Bell is a crucial tool for stall teams and frees up moveslots on teammates like Umbreon and Chansey. Volt Switch lets Lanturn maintain momentum when checking Pokemon such as Rotom-W and worry less about predicting switch-ins. Lanturn can alternatively run Thunderbolt, leveraging its typing and special bulk for a fantastic matchup versus a premier stallbreaker in Nasty Plot + Heal Bell Togekiss. The momentum from Volt Switch and status spreading from Scald + Toxic makes Lanturn difficult to safely switch into: checks such as Amoonguss, Tangrowth, and Hydreigon easily get crippled. However, its lack of reliable recovery leaves it reliant on Wish support from teammates like Umbreon and occasional Volt Absorb recovery, limiting how easily it can switch in to use Heal Bell throughout the match. Lacking recovery also stops Lanturn from being a primary check to Pokemon such as Primarina. Lanturn lacks significant immediate damage against Nasty Plot Thundurus-T variants, often having to trade itself for a Toxic and some Scald damage so its teammates can take it down. Similarly, it can't meaningfully hurt Zarude, limited to a Volt Switch pivot on the switch or forcing the occasional Jungle Healing with status. Finally, Lanturn's physical bulk leaves a lot to desired, preventing it from checking Pokemon such as Cobalion, Keldeo, and Scizor outside of emergencies, typically forcing Water-type teammates such as Slowking and Jellicent alongside it.

Most Used Moves

Scald
99.6%
Heal Bell
89.5%
Protect
34.0%
Toxic
32.7%

Most Used Items

Leftovers
99.6%

Competitive data from Smogon University via data.pkmn.cc