NationalDex
sableye
#302

Sableye

Darkness Pokémon

DarkGhost

It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.

Base Stats

HP 50
Attack 75
Defense 75
Sp. Atk 65
Sp. Def 65
Speed 50
Total 380

Type Effectiveness

Abilities

Held Items

Evolution Chain

Moves

Locations

Details

Category Darkness Pokémon
Height 0.5 m
Weight 11.0 kg
Base Exp 133
Growth Rate Medium Slow
Capture Rate 45
Base Happiness 35
Gender 50% ♂ / 50% ♀
Habitat Cave
Egg Groups Humanshape

Sprites

sableye Front Front
sableye Back Back
sableye Front Shiny Front Shiny
sableye Back Shiny Back Shiny
sableye Official Art Official Art
sableye Official Art (Shiny) Official Art (Shiny)

Competitive

uu Usage: 2.3%
Prankster
Moves
Foul Play / Night Shade
Item
Leftovers
Ability
Prankster
Nature
Calm
EVs
HP 252
Def 120
SpD 136

Strategy Overview

Despite possessing lower stats and a shallower movepool than other metagame staples, Sableye remains a very viable choice in the UU tier after the transition to BW2. Prankster, Sableye's Dream World ability, is the key to its success, giving it access to priority on key moves, such as Will-O-Wisp, Recover, and Taunt. Combined with zero weaknesses and two handy immunities, Sableye can be a thorn in the side of physical attackers, set-up sweepers, and support Pokemon alike. In addition, recent changes are almost exclusively beneficial for the Darkness Pokemon. Sableye is able to take on Fighting-types Mienshao and Scrafty easily, and the increasingly popular Moxie Heracross is not nearly as threatening to Sableye as its Guts counterpart. Sableye also gained interesting moves such as Gravity in BW2, increasing its already vast support options. However, Sableye struggles to handle special attackers and the most powerful physical threats, so using Sableye effectively requires a strong defensive backbone to overcome some of its shortcomings. Still, with team support and some prediction, Sableye makes a great addition to teams looking for insurance against physical attackers and stall teams.

Most Used Moves

Recover
96.3%
Taunt
81.2%
Foul Play
49.1%
Knock Off
13.1%

Most Used Items

Leftovers
85.2%

Competitive data from Smogon University via data.pkmn.cc