NationalDex
quagsire
#195

Quagsire

Water Fish Pokémon

WaterGround

It has an easygoing nature. It doesn’t care if it bumps its head on boats and boulders while swimming.

Base Stats

HP 95
Attack 85
Defense 85
Sp. Atk 65
Sp. Def 65
Speed 35
Total 430

Type Effectiveness

Abilities

Evolution Chain

quagsire Quagsire Lv. 20
clodsire Clodsire Lv. 20

Moves

Details

Category Water Fish Pokémon
Height 1.4 m
Weight 75.0 kg
Base Exp 151
Growth Rate Medium
Capture Rate 90
Base Happiness 70
Gender 50% ♂ / 50% ♀
Habitat Waters Edge
Egg Groups Water1 ,Ground

Sprites

quagsire Front Front
quagsire Back Back
quagsire Front Shiny Front Shiny
quagsire Back Shiny Back Shiny
quagsire Front ♀ Front ♀
quagsire Back ♀ Back ♀
quagsire Front Shiny ♀ Front Shiny ♀
quagsire Back Shiny ♀ Back Shiny ♀
quagsire Official Art Official Art
quagsire Official Art (Shiny) Official Art (Shiny)

Competitive

ru Usage: 3.9%
Physically Defensive
Moves
Toxic / Encore
Item
Leftovers
Ability
Unaware
Nature
Relaxed
EVs
HP 248
Def 252
SpD 8

Strategy Overview

When one thinks of bulky Water-types in RU, Quagsire isn't the first Pokemon that comes to mind, and it shouldn't be. Quagsire is largely outclassed by other bulky Water-types, such as Slowking, Alomomola, and Poliwrath, due to their superior typing and supportive capabilities. Moreover, Quagsire's mediocre defenses often leave it 2HKOed by a vast array of neutral STABs, such as Medicham's High Jump Kick and Druddigon's Outrage. However, it does have one saving grace: its ability Unaware. Like other bulky Water-types, Quagsire can deal with Pokemon such as Aggron, Entei, and Aerodactyl, but Unaware gives it the added benefit of being able to take on Calm Mind users, such as Uxie (without Giga Drain), as well as Swords Dance users such as Gallade. Keep in mind, though, that while Quagsire can work in the right situations, its walling capabilities are far too specific to be considered for most teams. When deciding on a bulky Water-type, there are plenty of other options to consider over Quagsire.

Most Used Moves

Recover
95.4%
Scald
94.0%
Protect
56.6%
Stockpile
20.0%

Most Used Items

Leftovers
83.5%

Competitive data from Smogon University via data.pkmn.cc