NationalDex
clefable
#036

Clefable

Fairy Pokémon

Normal

It is very wary and rarely shows itself to people. Its ears can hear a pin drop over half a mile away.

Base Stats

HP 95
Attack 70
Defense 73
Sp. Atk 95
Sp. Def 90
Speed 60
Total 483

Type Effectiveness

Weak to
Immune to

Abilities

Held Items

Evolution Chain

Moves

Locations

Details

Category Fairy Pokémon
Height 1.3 m
Weight 40.0 kg
Base Exp 217
Growth Rate Fast
Capture Rate 25
Base Happiness 140
Gender 25% ♂ / 75% ♀
Habitat Mountain
Egg Groups Fairy

Sprites

clefable Front Front
clefable Back Back
clefable Front Shiny Front Shiny
clefable Back Shiny Back Shiny
clefable Official Art Official Art
clefable Official Art (Shiny) Official Art (Shiny)

Competitive

uu Usage: 6.2%
Support
Moves
Knock Off / Protect
Encore / Heal Bell
Item
Leftovers / Toxic Orb
Ability
Magic Guard
Nature
Calm
EVs
HP 252
Def 4
SpD 252
Life Orb
Moves
Fire Blast / Flamethrower
Grass Knot / Ice Beam
Item
Life Orb
Ability
Magic Guard
Nature
Brave
EVs
Atk 252
Def 4
SpA 252

Strategy Overview

Clefable returns this generation with an incredible ability, an almost unsurpassed movepool, and that ever-so-darling grin. Unfortunately for it, the new generation has not been so nice. It no longer has a niche with Magic Guard; Sigilyph and Reuniclus have usurped its throne as the queen of "who cares about residual damage?" Throw a UU-cast Mew into the mix with an impossibly incomparable movepool, and Clefable finds it harder and harder to stand out among the crowd.

Things aren't all bad for the pink pixy, however; it still manages to put together a very useful support set, and it loves the new Wish mechanics of the fifth generation. It is still a very solid user of Magic Guard, despite not having exclusive access anymore. It also has a reasonable amount of bulk for support and just enough offense to make a Life Orb set plausible.

Clefable didn't change very much with the new generation, but things certainly did all around it; despite these changes, Clefable is still a great Pokemon who can succeed on any team if played to its advantages.

Most Used Moves

Ice Beam
90.5%
Calm Mind
90.3%

Most Used Items

Life Orb
89.5%
Leftovers
10.5%

Competitive data from Smogon University via data.pkmn.cc