NationalDex
ambipom
#424

Ambipom

Long Tail Pokémon

Normal

Split into two, the tails are so adept at handling and doing things, Ambipom rarely uses its hands.

Base Stats

HP 75
Attack 100
Defense 66
Sp. Atk 60
Sp. Def 66
Speed 115
Total 482

Type Effectiveness

Weak to
Immune to

Abilities

Evolution Chain

ambipom Ambipom Double Hit

Moves

Details

Category Long Tail Pokémon
Height 1.2 m
Weight 20.3 kg
Base Exp 169
Growth Rate Fast
Capture Rate 45
Base Happiness 100
Gender 50% ♂ / 50% ♀
Habitat
Egg Groups Ground

Sprites

ambipom Front Front
ambipom Back Back
ambipom Front Shiny Front Shiny
ambipom Back Shiny Back Shiny
ambipom Front ♀ Front ♀
ambipom Back ♀ Back ♀
ambipom Front Shiny ♀ Front Shiny ♀
ambipom Back Shiny ♀ Back Shiny ♀
ambipom Official Art Official Art
ambipom Official Art (Shiny) Official Art (Shiny)

Competitive

All-Out Attacker
Moves
Beat Up / Shadow Claw
Item
Life Orb
Nature
Jolly
EVs
Atk 252
SpD 4
Spe 252
Choice Band
Moves
Beat Up / Pursuit
Switcheroo / U-turn
Item
Choice Band
Nature
Jolly
EVs
Atk 252
SpD 4
Spe 252

Strategy Overview

Ambipom is no longer the Pokemon it was in DPP. Team Preview has diminished its usefulness as a scouting lead, and in the UU metagame, it finds itself struggling to compete with the stronger Pokemon that now inhabit the tier. Even Ambipom's niche as a fast offensive Normal-type is at stake, as it now faces competition from Cinccino for this title. As dire as things might be for Ambipom, its strong priority in Fake Out and better coverage still help to differentiate it from Cinccino, which is otherwise the superior Pokemon of the two. Fortunately for Ambipom, it also remains one of the faster Pokemon in UU, and the combination of Fake Out and Return can still dispose of frail or weakened Pokemon with ease, while its coverage moves together with the threat of Switcheroo have the potential to take would be counters by surprise. Be warned, though, that Ambipom is not the type of Pokemon you can just throw onto a team and expect instant improvements; in fact, doing so will usually have the opposite effect.

Most Used Moves

Fake Out
100.0%
U-turn
75.6%
Return
60.6%
Pursuit
33.3%

Most Used Items

Life Orb
15.1%

Competitive data from Smogon University via data.pkmn.cc