NationalDex
houndoom
#229

Houndoom

Dark Pokémon

DarkFire

The flames it breathes when angry contain toxins. If they cause a burn, it will hurt forever.

Base Stats

HP 75
Attack 90
Defense 50
Sp. Atk 110
Sp. Def 80
Speed 95
Total 500

Type Effectiveness

Abilities

Evolution Chain

Moves

Details

Category Dark Pokémon
Height 1.4 m
Weight 35.0 kg
Base Exp 175
Growth Rate Slow
Capture Rate 45
Base Happiness 35
Gender 50% ♂ / 50% ♀
Habitat Rough Terrain
Egg Groups Ground

Sprites

houndoom Front Front
houndoom Back Back
houndoom Front Shiny Front Shiny
houndoom Back Shiny Back Shiny
houndoom Front ♀ Front ♀
houndoom Back ♀ Back ♀
houndoom Front Shiny ♀ Front Shiny ♀
houndoom Back Shiny ♀ Back Shiny ♀
houndoom Official Art Official Art
houndoom Official Art (Shiny) Official Art (Shiny)

Competitive

vgc2012
Unnerving Attacker
Moves
Fire Blast / Flamethrower
Item
Focus Sash / Life Orb
Ability
Unnerve
Nature
Naive
EVs
Atk 4
SpA 252
Spe 252

Strategy Overview

When first considering Houndoom, it is most often compared to Chandelure, and rightfully so; much like Chandelure, Houndoom has the ability to hit Psychic-, Ghost-, and Grass-types. However, unlike Chandelure, it has remarkably bad defenses given its weakness to Fighting-type attacks and lack of immunity to Fake Out, as well as lower Special Attack, making Chandelure the more popular option. Houndoom does have two saving graces, however. The first is Sucker Punch, and the other is Unnerve, which enables Houndoom to reliably check common Steel-types such as Metagross and Scizor, with its STAB Fire-type moves without an Occa Berry blocking the KO. Still, its frailty and Fighting-type weakness, as well as heavy competition from Chandelure, keep Houndoom out of standard play and a rare sight outside of its small niche.

Competitive data from Smogon University via data.pkmn.cc